Started by
xerox929
on
Topic category: Help with MCreator software
So I'm trying to make a potion effect that changes the target of a Warden to be anything else than a player when aggravated. How should I do that? Heres my code btw: https://imgur.com/a/fxhXVY5
I have the empty slot because I don't know what to put there.
Edited by xerox929 on Thu, 04/20/2023 - 18:50
I have the same issue. I've tried with setting it to null entity, nearest non-player entity, and even the warden itself, but nothing works.