Particle models allows you to use 3D java models as particles using the particle model mod element and existing particle mod elements.
This is a java plugin and requires java plugins to be enabled
Changelog
v1.2
-Fixed particles bugging out when changing dimensions or leaving the world
v1.1.1
-Updated to work with MCreator 2024.1.15821
v1.1
-Fixed 1.19.2 particle models causing a build error
-Fixed 1.19.2 particles rendering through blocks
-Fixed particle models not moving smoothly
-Support for MCreator 2024.1
-Support for neoforge 1.20.4
Comments
Hello, so I'm having one issue with the particle models. They only go south when I use them. I setup the directions based on the player position and look vectors, but they don't travel the correct direction. When I use the same method with default/custom normal particles, they go the direction the player is looking. It's just particles using models with this plugin that does this. Any idea why?
I found how, sorry, but nerdy, add a texture setting to the same part where the model selection is, and add a particle generation procedure in which you can enter a value that will depend on local data (for example, scaling from mana, which is individual for each player), a variant of the basic procedure mcreator works only on the world and is not tied to an entity, this causes problems
I'd love to know how to set the particle location based on where the player is facing. I know it takes numbers but I guess it doesn't support entity dependencies and I need those to make sure the number is specific to certain entities.
So I'm not sure how I would do that aside from setting it as a global map variable which would almost definitely cause a crash in multiplayer.
I also tried setting it to the direction of the nearest entity of type player but I see potential issues arising from that as well.
Help pls?