Particle models

Supported MCreator versions
2023.4
2024.1
2024.2
Tags / plugin type
Java plugin
particlemodels
Downloads:
2923
Upvotes: 26
About the plugin

Particle models allows you to use 3D java models as particles using the particle model mod element and existing particle mod elements.

 

This is a java plugin and requires java plugins to be enabled

 


Changelog

v1.2
-Fixed particles bugging out when changing dimensions or leaving the world

v1.1.1
-Updated to work with MCreator 2024.1.15821

v1.1
-Fixed 1.19.2 particle models causing a build error
-Fixed 1.19.2 particles rendering through blocks
-Fixed particle models not moving smoothly
-Support for MCreator 2024.1
-Support for neoforge 1.20.4
License
MIT License

Plugin downloads
Particle models v1.2 (MCreator 2023.4 ONLY) - particle_models.zip Uploaded on: 04/12/2024 - 19:42   File size: 23.12 KB
Particle models v1.2 (MCreator 2024.1 ONLY) - particle_models_0.zip Uploaded on: 07/19/2024 - 16:55   File size: 26.71 KB
Particle models v1.2 (MCreator 2024.2 ONLY) - particle_models_1.zip Uploaded on: 07/19/2024 - 17:06   File size: 19.85 KB

Comments

I'd love to know how to set the particle location based on where the player is facing. I know it takes numbers but I guess it doesn't support entity dependencies and I need those to make sure the number is specific to certain entities.

So I'm not sure how I would do that aside from setting it as a global map variable which would almost definitely cause a crash in multiplayer.

I also tried setting it to the direction of the nearest entity of type player but I see potential issues arising from that as well.

Help pls?

Could I get a mini tutorial on making the x and y rotation direction equal to where the player is looking?

I have ways of doing it that don't work. I just need which blocks work.

It says that is a java plugin, but it does not shows in the menu?

Hi, how do I set the orientation of this particle model?

Yo This is amazing but is it possible to like make it shoot out blocks? like just say a player idk broke a modded block and it shot out vanilla blocks or do i have to model them myself?

commenting this in case you're unaware or to learn if this is on my end, my particle models seem to bug out (sticking in mid air and vibrating) upon rejoining world / switching dimensions

Hello, so I'm having one issue with the particle models. They only go south when I use them. I setup the directions based on the player position and look vectors, but they don't travel the correct direction. When I use the same method with default/custom normal particles, they go the direction the player is looking. It's just particles using models with this plugin that does this. Any idea why?

how can I rotate particles in a random direction? like a fallen star, I need to rotate it

I found how, sorry, but nerdy, add a texture setting to the same part where the model selection is, and add a particle generation procedure in which you can enter a value that will depend on local data (for example, scaling from mana, which is individual for each player), a variant of the basic procedure mcreator works only on the world and is not tied to an entity, this causes problems