Creator's Essentials API [Fabric]

Published by InfoyPSYT on
Supported MCreator versions
2023.4
Tags / plugin type
API support
CE Logo
Downloads:
1734
Upvotes: 12
About the plugin

 

ce2

 {Fabric Generator is Required} 

 

NEED HELP! PLEASE SOMEBODY ADD GECKOLIB SUPPORT IN THIS PLUGIN

 

NOT SURE IF THIS PLUGIN IS COMPATIBLE WITH OTHERS

If you find any bug, feature or want to support then report on GitHub.


 

 

  • AppleSkin

  • Better Third Person

  • Clumps

  • JEI

  • EMI (JEI Required)

  • Entity Texture Features & Entity Model Features

  • Enchantment Descriptions

  • Indium

  • LambDynamicLights

  • Mod Menu

  • Mouse Tweaks

  • WTHIT

 

  • APIMods [Always try to enable this]

    • Bookshelf
    • Cloth Config
    • Fabric Kotlin Language

 

  • FixerMods

    • TooltipFix
    • ModernFix
    • AttributeFix
    • Model Gap Fix
    • Max Health Fix
    • Level Text Fix
    • Anvil Fix Reborn
    • Bow Infinity Fix
    • Ugly Scoreboard Fix
    • FixContainersLotExploit
    • Complete Config
    • Memory Leak Fix [Not Properly, just imported it by 'modCompileOnly' because it was not working]

 

  • PerfMods

    • Sodium
    • FerriteCore
    • Lithium
    • LazyDFU
    • Starlight

 

  • Someaddon Mods

    • Structure Essentials
    • Better FPS
    • Better Chunk Loading
    • Fast Async World
    • Loot Integrations
    • Cupboard (Required Lib for Someaddon Mods)
 

 Changelog v1.1:

  •  Removed support for Geckolib  as it is not working.
  •  Made a README_plugin.tx
  • Slightly changed the boldness, font size, removed some texts 

 

License
MIT License

Plugin downloads
Creators_ Essentials_v1.1 - Creators_ Essentials_v1.1_0.zip Uploaded on: 03/14/2024 - 10:39   File size: 8.59 KB

Comments

Small question; If I create a mod using this plugin, will the mod require all these mods to run? Or only those necessary/those I actively used to make it? Or none at all? For example: If scale an armor to 50 (cap is 30) I would be actively using AttributeFix to be able to do that, so would the final mod only use AttributeFix, or require more mods to be able to run?

There is no reason to update it to 2024; as the fabric generator is also only on 2023.4. You wouldn’t be able to use a later version as fabric isn’t compatible with newer versions. (The creator of fabric has quit, so it won’t be updated until someone else takes it over)

can you disable some of the mods somewhere cuz i might not need some until later updates for my mod.

Hello! can you please tell me how to use the gekolib api. I turned on APIMods and FixerMods. I have to use a plugin called Nerdy's GeckoLib Plugin? if so, then it crashes my build. Help me please.

What? Nerdy's Geckolib Plugin is for forge only and this API is for fabric?
How you are ju- jus= wha- what?

Even if you somehow manage to use the Nerdy's Geckolib Plugin in Fabric then why would you use 2 APIs for same purpose.
its like installing a mod for two times of same version... Ofcourse the build will crash...

Either use APIMods or Nerdy's Geckolib Plugin...
Anyways, can you tell me that how you managed to get Nerdy's Plugin in Fabric?

Just enable the checkboxes and when you run the `runClient` then you will see changes ingame. Like on enabling the Mod Menu, in the game you will see a 'Mods' button.

These APIs just add the mods to your workspace through maven.