Supported MCreator versions
2023.4
Downloads:
1734
Upvotes: 12
About the plugin
{Fabric Generator is Required}
NEED HELP! PLEASE SOMEBODY ADD GECKOLIB SUPPORT IN THIS PLUGIN
NOT SURE IF THIS PLUGIN IS COMPATIBLE WITH OTHERS
If you find any bug, feature or want to support then report on GitHub.
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AppleSkin
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Better Third Person
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Clumps
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JEI
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EMI (JEI Required)
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Entity Texture Features & Entity Model Features
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Enchantment Descriptions
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Indium
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LambDynamicLights
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Mod Menu
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Mouse Tweaks
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WTHIT
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APIMods [Always try to enable this]
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Bookshelf
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Cloth Config
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Fabric Kotlin Language
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FixerMods
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TooltipFix
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ModernFix
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AttributeFix
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Model Gap Fix
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Max Health Fix
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Level Text Fix
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Anvil Fix Reborn
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Bow Infinity Fix
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Ugly Scoreboard Fix
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FixContainersLotExploit
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Complete Config
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Memory Leak Fix [Not Properly, just imported it by 'modCompileOnly' because it was not working]
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PerfMods
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Sodium
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FerriteCore
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Lithium
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LazyDFU
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Starlight
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Someaddon Mods
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Structure Essentials
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Better FPS
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Better Chunk Loading
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Fast Async World
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Loot Integrations
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Cupboard (Required Lib for Someaddon Mods)
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Changelog v1.1:
- Removed support for Geckolib as it is not working.
- Made a README_plugin.tx
- Slightly changed the boldness, font size, removed some texts
License
MIT License
Issue tracker
Source code repository
Plugins may contain bugs, break workspaces, or alter the way MCreator operates.
Plugins are not official or affiliated with Pylo in any way.
In case of any copyright infringement or suspicious downloads, please let us know as soon as possible.
Plugin downloads
Creators_ Essentials_v1.1 - Creators_ Essentials_v1.1_0.zip
Uploaded on: 03/14/2024 - 10:39 File size: 8.59 KB
Comments
There is no reason to update it to 2024; as the fabric generator is also only on 2023.4. You wouldn’t be able to use a later version as fabric isn’t compatible with newer versions. (The creator of fabric has quit, so it won’t be updated until someone else takes it over)
What? Nerdy's Geckolib Plugin is for forge only and this API is for fabric?
How you are ju- jus= wha- what?
Even if you somehow manage to use the Nerdy's Geckolib Plugin in Fabric then why would you use 2 APIs for same purpose.
its like installing a mod for two times of same version... Ofcourse the build will crash...
Either use APIMods or Nerdy's Geckolib Plugin...
Anyways, can you tell me that how you managed to get Nerdy's Plugin in Fabric?
Small question; If I create a mod using this plugin, will the mod require all these mods to run? Or only those necessary/those I actively used to make it? Or none at all? For example: If scale an armor to 50 (cap is 30) I would be actively using AttributeFix to be able to do that, so would the final mod only use AttributeFix, or require more mods to be able to run?