---Particles & VFX Plus---
-Adds Presets, Trails, and Visual Effects-
IMPORTANT NOTICE: THIS PLUGIN RELIES ON THE MOD Mino's Particle Presets
ENSURE IT IS A DEPENDENCY WHEN EXPORTING THE MOD OTHERWISE THE PARTICLES WILL NOT APPEAR
Version 1.0.1 Presets
- The Current Available Particle Presets as of 1.0.1 Are:
- Flame Ring | Flame Spiral | Flame Cylinder | Flame Sphere | Flame Expansion | Flame Beam
- Ice Ring | Ice Spiral | Ice Cylinder | Ice Sphere | Ice Expansion | Ice Beam
- Dark Ring | Dark Spiral | Dark Cylinder | Dark Sphere | Dark Expansion | Dark Beam
- Light Ring | Light Spiral | Light Cylinder | Light Sphere | Light Expansion | Light Beam
- Small & Large Summoning Circles
- Flame Circle | Ice Circle | Dark Circle | Light Circle | Angled Flame Circle | Angled Ice Circle | Angled Dark Circle | Angled Light Circle
- Screen shake
- Quake
Using the Plugin
Before Starting - Navigate to the Top Right of the Workspace and Click "Workspace Settings". Then click External API's and make sure to enable "Mino's Particle Presets"
There are 5 new categories of procedure blocks.
The first category pertains to Particle Presets and includes particle related procedure blocks:
The procedures here take three arguments: the preset, time, and entity to execute at.
The second category is dedicated to Summoning Circles of different sizes
The procedures here take three arguments: a size option, time, and coordinate location
The third category relates to particle trails. It is used to set a player or entities particle trail.
For trail procedures without a time input, they will only function with "ACTIVE TICK" triggers.
The fourth category relates to VFX. Procedures here can produce visual effects without particles.
Such as the Quake which causes nearby blocks to elevate slightly.
The fifth category relates to on screen visuals. Procedures here affect the visuals of the player.
Such procedures include screen shakes.
Required Dependency After Exporting: Mino's Particle Presets
Tools Used to Develop the Plugin:
Change Log Version 1.0.1:
- Added support for Mcreator 2024.1
- Added "Quake" visual effect
- Added circularly rotating, and angled rotating particle trails
- Added screen shake effect
- Categorized procedure blocks
-
Changed colors of procedure blocks
Comments
How is the addition of the new features going? To make some elements of my mod I wanted to wait until this plugin was ready. It shouldn't be long right? I don't want to seem pushy, it's just that this way I'll be able to manage my time better: if I know that it will still take some time before it's ready, then I'll go ahead with the mod anyway. Thank you!
I am having a bug where my code will not compile, I used the forum but their only suggestion was that perhaps the plugin was causing issues. Does this error mean anything to you:
C:\Users\der\Desktop\caster - Copy\src\main\java\net\mcreator\caster\init\CasterModTabs.java:54: error: package CasterModItems does not exist
tabData.accept(CasterModItems.TOMEOF_LIGHT_BEAM.get());
This error format is listed many times for many different objects.
I would quite like some help as I love using this plugin and it would be a terrible shame to loose this workspace permanently.
I have narrowed it down to one error, for one item:
C:\Users\der\Desktop\Caster Repair Attemps\caster-1\src\main\java\net\mcreator\caster\CasterMod.java:41: error: cannot find symbol CasterModItems.register(modEventBus);
If this error can be solved, the entire issue can be solved as I can apply it to other items.
2024.3?