New Procedures Plus+ [-Data Procedures Update-]

Published by MinoBanana on
Supported MCreator versions
2024.1
2024.2
Tags / plugin type
Procedures
New Procedures Plus+ Logo
Downloads:
2295
Upvotes: 17
About the plugin

THIS IS A COPY OF Marwinekk256 PROCEDURES PLUS+ PLUGIN

WITH UPDATED PLUGIN INFO & FILES FOR NEWER VERSIONS

 

 

COPIED OLD PROCEDURES PLUS DESCRIPTION:

Available for Forge and Neoforge: 1.16.5, 1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.20.4, 1.20.6

 

I'd like to share with a few procedures that I think might come in handy. Each time I think of new procedures to add, an update will be available here!

A few explanations:
- Morph procedures (orange) are for the "Identity" mod, that I often use, so I don't have to write a new command each time I use it. They will not morph you in mcreator though, as you need the identity mod installed.
- If Then Else operator is the exact same that MCreator offers, however my version lets you stack them inside of each other!
- "Set no physics" is basically spectator mode in survival, but if you don't give yourself flying somehow - you will literally drown in the ground and fall into void eventually. Also, it can only be used with the trigger On loaded entity tick update, otherwise it will not work.
- Shape X, Y, and Z blocks should only be used inside the sphere procedures, nowhere else. Otherwise you'll get errors.

The procedures:


 


Examples of some mechanics, that may require explaining and understanding before using:

IF THEN ELSE:

example1-ternary
example2-ternary

SPHERE SHAPES:

example1-circularexample2-circular
 

The positions of generating the spheres are also adjustable, you just need to use the Shape X/Y/Z blocks correctly, like in the above images

MAKE ENTITIES FACE PLAYER:


 


New Procedures:

  1. Execute in a cube shape

Cube shape procedure

New Data Procedures:

  1. Get entity-height level
  2. Get (x,y,z)-location in front of player by <number> of blocks
  3. Get Shape (x,y,z) in front of player by <number> of blocks

Eye-height

 

Execute in front of playerShape versions

You can use the shape version of the front-location blocks inside the shape execution procedures like as follows:

Example

 

New Triggers:

  1. Detect Left-Click with Item (Client-side only)

    New trigger
Project members
Former developer

Plugin downloads
[2024.1] Marwinekks&Minos_Procedures_Plus-1.5_0.zip - Marwinekks&Minos_Procedures_Plus-1.5_0.zipUploaded on: 06/10/2024 - 10:26   File size: 71.22 KB
[2024.1] Marwinekks&Minos_Procedures_Plus-1.6.0.zip - Marwinekks&Minos_Procedures_Plus-1.6.0.zipUploaded on: 06/15/2024 - 09:34   File size: 74.07 KB
[2024.2] Marwinekks&Minos_Procedures_Plus-1.7.0.zip - Marwinekks&Minos_Procedures_Plus-1.7.0.zipUploaded on: 07/20/2024 - 11:20   File size: 84.42 KB
[2024.2] Marwinekks&Minos_Procedures_Plus-1.8.0.zip - Marwinekks&Minos_Procedures_Plus-1.8.0.zipUploaded on: 07/26/2024 - 13:13   File size: 93.02 KB
[2024.2] Marwinekks&Minos_Procedures_Plus-1.9.0.zip - Marwinekks&Minos_Procedures_Plus-1.9.0.zipUploaded on: 07/28/2024 - 09:13   File size: 102.87 KB

Comments

i can't seem to find "on loaded entity tick update", only "on entity tick update".
are they the same thing? am i stupid?

Another issue is the morph also doesn't work like you would expect it too, they all have to be in effects

Please read the description of the plugin. I was originally just maintaining this old plugin to new versions, but I have also recently added the following:
1) Execute in a cube shape procedure
2) Get entity eye height
3) Get (x/y/z) location in front of entity
4) Get (x/y/z) location in front of entity to be executed in a shape procedure

I have used it to make things like this: https://www.reddit.com/r/feedthebeast/comments/1ee46tl/working_on_a_drawingshape_detection_tool_for/

I'm having some issues with the texture replacement block. AFAIK everything I put in is correct but it just doesn't seem to work for me.

I decided to try testing it with a variety of different things. Blocks. Items. Nothing worked from my testing. I honestly don't know what I could be doing wrong. I tried looking around on the internet and couldn't really find anything substantial.

I hope the next update is going to release soon...
World noise procedures will help my mod so much :)

Hello, I tried to look into this for you and go through the Forge documentation but I cant find anything outside of .getBaseTempearture() biome method which is already in mcreator. They removed their other methods like .getDownfall() in recent versions so I don't know if it will be possible with my skills to get the other noise values