THIS IS A COPY OF Marwinekk256 PROCEDURES PLUS+ PLUGIN
WITH UPDATED PLUGIN INFO & FILES FOR NEWER VERSIONS
COPIED OLD PROCEDURES PLUS DESCRIPTION:
Available for Forge and Neoforge: 1.16.5, 1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.20.4, 1.20.6
I'd like to share with a few procedures that I think might come in handy. Each time I think of new procedures to add, an update will be available here!
A few explanations:
- Morph procedures (orange) are for the "Identity" mod, that I often use, so I don't have to write a new command each time I use it. They will not morph you in mcreator though, as you need the identity mod installed.
- If Then Else operator is the exact same that MCreator offers, however my version lets you stack them inside of each other!
- "Set no physics" is basically spectator mode in survival, but if you don't give yourself flying somehow - you will literally drown in the ground and fall into void eventually. Also, it can only be used with the trigger On loaded entity tick update, otherwise it will not work.
- Shape X, Y, and Z blocks should only be used inside the sphere procedures, nowhere else. Otherwise you'll get errors.
The procedures:
![](https://i.imgur.com/44O4Wzh.png)
Examples of some mechanics, that may require explaining and understanding before using:
IF THEN ELSE:
SPHERE SHAPES:
The positions of generating the spheres are also adjustable, you just need to use the Shape X/Y/Z blocks correctly, like in the above images
MAKE ENTITIES FACE PLAYER:
New Procedures:
- Execute in a cube shape
New Data Procedures:
- Get entity-height level
- Get (x,y,z)-location in front of player by <number> of blocks
- Get Shape (x,y,z) in front of player by <number> of blocks
You can use the shape version of the front-location blocks inside the shape execution procedures like as follows:
New Triggers:
- Detect Left-Click with Item (Client-side only)
Comments
Please read the description of the plugin. I was originally just maintaining this old plugin to new versions, but I have also recently added the following:
1) Execute in a cube shape procedure
2) Get entity eye height
3) Get (x/y/z) location in front of entity
4) Get (x/y/z) location in front of entity to be executed in a shape procedure
I have used it to make things like this: https://www.reddit.com/r/feedthebeast/comments/1ee46tl/working_on_a_drawingshape_detection_tool_for/
Hello, I tried to look into this for you and go through the Forge documentation but I cant find anything outside of .getBaseTempearture() biome method which is already in mcreator. They removed their other methods like .getDownfall() in recent versions so I don't know if it will be possible with my skills to get the other noise values
i can't seem to find "on loaded entity tick update", only "on entity tick update".
are they the same thing? am i stupid?