New Procedures Plus+

Published by MinoBanana on
Supported MCreator versions
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
Tags / plugin type
Procedures
New Procedures Plus+ Logo
Downloads:
11424
Upvotes: 46
About the plugin

THIS IS A COPY OF Marwinekk256 PROCEDURES PLUS+ PLUGIN

WITH UPDATED PLUGIN INFO & FILES FOR NEWER VERSIONS

 

 

COPIED OLD PROCEDURES PLUS DESCRIPTION:

Available for Forge and Neoforge: 1.16.5, 1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.20.4, 1.20.6, 1.21.1, 1.21.4

 

I'd like to share with a few procedures that I think might come in handy. Each time I think of new procedures to add, an update will be available here!

A few explanations:
- Morph procedures (orange) are for the "Identity" mod, that I often use, so I don't have to write a new command each time I use it. They will not morph you in mcreator though, as you need the identity mod installed.
- If Then Else operator is the exact same that MCreator offers, however my version lets you stack them inside of each other!
- "Set no physics" is basically spectator mode in survival, but if you don't give yourself flying somehow - you will literally drown in the ground and fall into void eventually. Also, it can only be used with the trigger On loaded entity tick update, otherwise it will not work.
- Shape X, Y, and Z blocks should only be used inside the sphere procedures, nowhere else. Otherwise you'll get errors.

The procedures:


 


Examples of some mechanics, that may require explaining and understanding before using:

IF THEN ELSE:

example1-ternary
example2-ternary

SPHERE SHAPES:

example1-circularexample2-circular
 

The positions of generating the spheres are also adjustable, you just need to use the Shape X/Y/Z blocks correctly, like in the above images

MAKE ENTITIES FACE PLAYER:


 


New Procedures:

  1. Execute in a cube shape

Cube shape procedure

New Data Procedures:

  1. Get entity-height level
  2. Get (x,y,z)-location in front of player by <number> of blocks
  3. Get Shape (x,y,z) in front of player by <number> of blocks

Eye-height

 

Execute in front of playerShape versions

You can use the shape version of the front-location blocks inside the shape execution procedures like as follows:

Example

 

New Triggers:

  1. Detect Left-Click with Item (Client-side only)

    New trigger
Project members
Former developer

Plugin downloads
[2024.1] Marwinekks&Minos_Procedures_Plus-1.6.0.zip - Marwinekks&Minos_Procedures_Plus-1.6.0.zip Uploaded on: 06/15/2024 - 09:34   File size: 74.07 KB
[2024.2] Marwinekks&Minos_Procedures_Plus-1.9.0.zip - Marwinekks&Minos_Procedures_Plus-1.9.0.zip Uploaded on: 07/28/2024 - 09:13   File size: 102.87 KB
[2024.3] Marwinekks&Minos_Procedures_Plus-1.10.0.zip - Marwinekks&Minos_Procedures_Plus-1.10.0.zip Uploaded on: 10/07/2024 - 10:02   File size: 115.79 KB
[2024.4] Marwinekks&Minos_Procedures_Plus-1.11.0.zip - Marwinekks&Minos_Procedures_Plus-1.11.0.zip Uploaded on: 12/17/2024 - 03:05   File size: 115.79 KB
[2025.1] Marwinekks&Minos_Procedures_Plus-1.12.0.zip - Marwinekks&Minos_Procedures_Plus-1.12.0.zip Uploaded on: 03/15/2025 - 05:33   File size: 128.71 KB
[2025.2] Marwinekks&Minos_Procedures_Plus-1.13.0.zip - Marwinekks&Minos_Procedures_Plus-1.13.0.zip Uploaded on: 07/17/2025 - 14:13   File size: 128.72 KB

Comments

the "set attack targeting of event/target entity to none" block doesn't seem to be working at all. I'm on 2025.2 NeoForge mod with no other plugins or API's and the block does nothing. I know the procedure is being called properly.

I have a procedure that is a global trigger of when entity sets its attack target, if the target entity has a full set of a specific armor, it calls this block. I know that the checks are working because I set it to also send a message saying "1" in the chat, and that message is sending, so the procedure is being called and the armor check is right. I do not have any other procedure to send a message in chat.

hi i have installed the 2024.4 version and trying to change vanilla texture to my texture and an error happen. saying something about Strings

I don't want to swear here, but you are such a fricking goat for this. You can actually look through each block in a sphere Perimeter with this.
God bless you brother, keep going cus this is helpin alot of people.

good but im not sure what im supposed to type in the weird box thingy in the "make all entities face the nearest player" block

Can you give your plug in some tweaks?
like removing blocks that are already in mcreator like the If then else and fixing some blocks that make your mcreator fail to compile
Thank you.

so im trying to use the change vanilla texture block to change the heart texture when a potion effect is applied, but i keep getting errors, any help?

hello, i was curious to know how can i use the shape procedures to replace specific blocks with different ones (before anyone says anything, yes i do know there are examples, but they detect whether the player holds an item, rather than detect a specific block in a specific location which is what i'm looking for).

if anyone knows how to do that, it would be really helpful.

"Morph procedures (orange) are for the "Identity" mod, that I often use, so I don't have to write a new command each time I use it. They will not morph you in mcreator though, as you need the identity mod installed."
it is at the beginning of the explanation

Hey, Hello! I need a lot of help I m working on a mod on MCreator and I ve been trying for 2 days to make a procedure to make my custom Log into Stripped Log and nothing works. My MCreator version is 2025.1 and I would like if you could make me a valid and functional procedure please? Thank you so much!