New Procedures Plus+

Published by MinoBanana on
Supported MCreator versions
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
2025.3
Tags / plugin type
Procedures
New Procedures Plus+ Logo
Downloads:
16028
Upvotes: 62
About the plugin

THIS IS A COPY OF Marwinekk256 PROCEDURES PLUS+ PLUGIN

WITH UPDATED PLUGIN INFO & FILES FOR NEWER VERSIONS

 

 

COPIED OLD PROCEDURES PLUS DESCRIPTION:

Available for Forge and Neoforge: 1.16.5, 1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.20.4, 1.20.6, 1.21.1, 1.21.4, 1.21.8

 

I'd like to share with a few procedures that I think might come in handy. Each time I think of new procedures to add, an update will be available here!

A few explanations:
- Morph procedures (orange) are for the "Identity" mod, that I often use, so I don't have to write a new command each time I use it. They will not morph you in mcreator though, as you need the identity mod installed.
- If Then Else operator is the exact same that MCreator offers, however my version lets you stack them inside of each other!
- "Set no physics" is basically spectator mode in survival, but if you don't give yourself flying somehow - you will literally drown in the ground and fall into void eventually. Also, it can only be used with the trigger On loaded entity tick update, otherwise it will not work.
- Shape X, Y, and Z blocks should only be used inside the sphere procedures, nowhere else. Otherwise you'll get errors.

The procedures:


 


Examples of some mechanics, that may require explaining and understanding before using:

IF THEN ELSE:

example1-ternary
example2-ternary

SPHERE SHAPES:

example1-circularexample2-circular
 

The positions of generating the spheres are also adjustable, you just need to use the Shape X/Y/Z blocks correctly, like in the above images

MAKE ENTITIES FACE PLAYER:


 


New Procedures:

  1. Execute in a cube shape

Cube shape procedure

New Data Procedures:

  1. Get entity-height level
  2. Get (x,y,z)-location in front of player by <number> of blocks
  3. Get Shape (x,y,z) in front of player by <number> of blocks

Eye-height

 

Execute in front of playerShape versions

You can use the shape version of the front-location blocks inside the shape execution procedures like as follows:

Example

 

New Triggers:

  1. Detect Left-Click with Item (Client-side only)

    New trigger
Project members
Former developer

Plugin downloads
[2024.1] Marwinekks&Minos_Procedures_Plus-1.6.0.zip - Marwinekks&Minos_Procedures_Plus-1.6.0.zip Uploaded on: 06/15/2024 - 09:34   File size: 74.07 KB
[2024.2] Marwinekks&Minos_Procedures_Plus-1.9.0.zip - Marwinekks&Minos_Procedures_Plus-1.9.0.zip Uploaded on: 07/28/2024 - 09:13   File size: 102.87 KB
[2024.3] Marwinekks&Minos_Procedures_Plus-1.10.0.zip - Marwinekks&Minos_Procedures_Plus-1.10.0.zip Uploaded on: 10/07/2024 - 10:02   File size: 115.79 KB
[2024.4] Marwinekks&Minos_Procedures_Plus-1.11.0.zip - Marwinekks&Minos_Procedures_Plus-1.11.0.zip Uploaded on: 12/17/2024 - 03:05   File size: 115.79 KB
[2025.1] Marwinekks&Minos_Procedures_Plus-1.12.0.zip - Marwinekks&Minos_Procedures_Plus-1.12.0.zip Uploaded on: 03/15/2025 - 05:33   File size: 128.71 KB
[2025.2] Marwinekks&Minos_Procedures_Plus-1.13.0.zip - Marwinekks&Minos_Procedures_Plus-1.13.0.zip Uploaded on: 07/17/2025 - 14:13   File size: 128.72 KB
[2025.3] Marwinekks&Minos_Procedures_Plus-1.14.0.zip - Marwinekks-Minos_Procedures_Plus-1.14.0.zip Uploaded on: 11/02/2025 - 13:41   File size: 141.64 KB

Comments

Hi! Sorry, but I keep trying to make a quick procedure so that I can paint over a block with another block (So I can easily replace the blocks of a mapped out structure) although it keeps making ghost blocks that aren't valid in structure blocks, as well as go back to their original block after I leave and rejoin or just right click the block, is there any fix for this? Also I already tried making a one tick wait thing before doing the procedure although it just crashed upon loading.

trying to do 2 shapes at once causes an error, for example, im making a hollow sphere, but there is an error when trying to remove the inside. why is this and how do i fix it?

Is there a procedure to check if a player is flying? That would be extremely useful.

Is it possible to do something to every entity in front of the executing entity up to x blocks in front, in a 1 block wide radius? I feel stupid for asking this but I spent so much time trying to get it to work I gave up and came to ask here.

In a cube shape --> fill shape arguments with Shape X/Y/Z in front --> Get Entity At Position [Shape X/Y/Z] --> store entity in a variable --> then do as you please with local variable. Idk if this makes sense, if not I can create an example procedure for you

Could you make it into a procedure? I tried my best and I just couldn't get it to work. I also have no idea how I'm supposed to make it a 1x2x3 when there are only the width and height arguments with no length.

could anyone please tell me how does the "get key that keybind ____ is assigned to" procedure works? Been trying to make it work for a long time now and i dont have a clue on how to type the keybind correctly. Any help would be appreciated.