Supported MCreator versions
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
Downloads:
2179
Upvotes: 19
About the plugin
"Ever wanted to make a gun in MCreator but ended up lost in a sea of complex procedures? Worry not! My plugin is here to save you from endless tinkering. It adds everything you need to craft firearms in a simple, clean, and almost fun way. Each action can be managed with logic so intuitive, you'll wonder why it didn’t exist already. No, it’s not magic. It’s just a well-made plugin."
WARNING: you need to enable the Java plugin.
This plugin adds a set of procedures designed to simplify the creation of firearms in MCreator, allowing you to control key actions such as firing, reloading, animations, and more.
It is also compatible with the Nerdy's Geckolib plugin, adding specific procedures to manage object animations more easily and efficiently.
Below, you'll find a complete tutorial that explains everything step-by-step.
Tutorial by hacker_E303
The plugin is currently under development, so feedback and suggestions are very welcome. If you encounter any issues, feel free to leave a comment!
Have you encountered any bugs? Bring them back here!
Changelog:
1.4.2 - Alpha version for forge 1.20.1; Fixed minor bugs; Added "Get max ammo of <item>" procedure block
1.4.1 - Fixed minor bugs
1.4.0 - Fixed minor bugs; Added two events; Added four procedures;
1.3.2 - Fixed minor bugs
1.3.1 - Added "Reload <item> of <entity> that has <number> max-ammo with <magazine> and set recovery-time (in ticks) to <number> durability to <logic> and reload multiplier to <multiplier>" procedure block; Added notification system
1.3.0 - Added "With geo-item <item> set query <string> to <int> for controller <controller>" procedure block
1.2.2 - Forge, Fabric and NeoForge; Added new languages; Added "Is keyboard key <char> pressed" procedure block
1.2.1 - Only Forge; Added "Make <entity/target> attack entities tagged as <string> with priority <int>" procedure block; Added "Get owner of <entity/target> projectile" procedure block
1.2.0 - Working on...
1.1.0 - Fixed bugs and broken procedures; Added "If <condition> allow <itemStack> to shoot" procedure block
1.0.1 - Added compatibility with Fabric and NeoForge
1.0.0 - Plugin was created
License
GNU General Public License version 3 (GPLv3)
Plugins may contain bugs, break workspaces, or alter the way MCreator operates.
Plugins are not official or affiliated with Pylo in any way.
In case of any copyright infringement or suspicious downloads, please let us know as soon as possible.
Plugin downloads
GunMakerPlugin-MCREATOR-202X.X - 1.4.1 - gun_maker_plugin.zip
Uploaded on: 10/09/2025 - 12:49 File size: 101.36 KB
GunMakerPlugin-MCREATOR-(alpha_version)-FORGE-1.20.1 - gun_maker_plugin_alpha_forge-1.20.1.zip
Uploaded on: 10/19/2025 - 09:59 File size: 33.81 KB
Comments
Hello, I'm in mcreator version 2025.2 and when i try to test the mod whit this plugin it just doesn't pop and says that the variables containing the gun information, such as the ammunition, don't exist and it won't load...
If someone could help me It'll be appreciated
Hey, can you please add procedure "Get maximum ammo of provided itemstack"?