Supported MCreator versions
2024.1
2024.2
2024.3
2024.4
2025.1
2025.2
Downloads:
193
Upvotes: 4
About the plugin
"Ever wanted to make a gun in MCreator but ended up lost in a sea of complex procedures? Worry not! My plugin is here to save you from endless tinkering. It adds everything you need to craft firearms in a simple, clean, and almost fun way. Each action can be managed with logic so intuitive, you'll wonder why it didn’t exist already. No, it’s not magic. It’s just a well-made plugin."
⚠️ For now, it is only compatible with Forge ⚠️
This plugin adds a set of procedures designed to simplify the creation of firearms in MCreator, allowing you to control key actions such as firing, reloading, animations, and more.
It is also compatible with the Nerdy's Geckolib plugin, adding specific procedures to manage object animations more easily and efficiently.
Below, you'll find a complete tutorial that explains everything step-by-step.
Tutorial by hacker_E303
The plugin is currently under development, so feedback and suggestions are very welcome. If you encounter any issues, feel free to leave a comment!
License
Apache License version 2.0
Plugins may contain bugs, break workspaces, or alter the way MCreator operates.
Plugins are not official or affiliated with Pylo in any way.
In case of any copyright infringement or suspicious downloads, please let us know as soon as possible.
Plugin downloads
Java plugin for devs who want to create guns in a simple and accurate way. (Only Forge) - gun_maker_plugin.zip
Uploaded on: 07/16/2025 - 14:29 File size: 21.62 KB
The plugin is very good. If I may, I have some suggestions for additions:
1) A system for importing .geo models and more direct animations, like the one used in Geckolib.
2) A system for canceling the weapon animation and playing another one over it, so we can make the shooting animation automatic.
3) Neoforge support, if possible.
4) A system for shifting the 3D item to simulate an aiming effect, for example, shifting the item on the right to the center when right-clicking.
5) A system for defining a multiplier for animations. For example, a way to make the animation 10% faster—in this case, a 1.1 animation speed multiplier for both reloading and firing.