MCreator Fusion

Published by Tucky143 on
Supported MCreator versions
2025.2
Tags / plugin type
API support
Global triggers
Java plugin
Procedures
Variables
fusion
Downloads:
745
Upvotes: 15
About the plugin

Fusion is a java plugin that combines and updates plugins into a single updated plugin for easy use. Its purpose is to improve the general experience and to bring life back into projects that have been left behind, forgotten, or in need of improvement.

Plugins can and will be removed at request of owner.

Thanks to the authors of each plugin that has taken place in the pack and thanks to each developer working to make plugins and develop mcreator every day.

The current supported plugins are the following:

Upcoming:

Please take your time to join the discord and hope you have a great time using the plugin.

FAQ:

Q: What do I do if I found a bug?

A: If you find a bug please report it on the github page and not in the comments.

 

Changelog:

1.1 (Upcoming)

  • Rewrite to fix a mistake I personally made (there I said it)
  • Added P.E.L. Procedures
  • Added Toasts/The second toast
  • Added Dyeable
  • Added Missing Dependency GUI for Curios API
  • Fixed Animated Entities Not Being Able to Have Custom AI
  • Fixed Vanilla Resources Missing
  • Fixed Curios Being Broken For 1.21.1
  • Fixed Curios Not Using Vanilla Textures
  • Added Ability to add Items to be Accepted by Custom Curios Slot Type
  • Updated Dyeable to 1.21.1
License
MIT License

Plugin downloads
Fusion-2025.2 - fusion-2025.2.zip Uploaded on: 09/07/2025 - 21:09   File size: 1.11 MB
Fusion-1.1.0-alpha.2 - fusion-ALPHA-2025.2_0.zip Uploaded on: 09/27/2025 - 21:48   File size: 792.94 KB

Comments

The JEI blocks in procedures don't display the custom recipes in the selection list. Using the 1.20.1 forge mod generator.

Wait, so, this keeps all the listed plugins up to date ? Even those that HAVEN'T updated to 2025.2 like Curios ??

Can you add the Create API for recipes?
Because the existing APIs from Create are discontinued

How long do you think you'll last updating so many plugins at once? You're just enslaving yourself. Of all the plugins, geckolib is the one that will give you the most headaches. Just wait for version 2025.3 to arrive with Neoforge 1.21.8.

It's not like I am glued to my screen. Also it's pretty fun getting to learn java and Minecraft modding. I mean all it is is learning to mod and then just implementing it into a template. And me I don't think that 1.21.8 is going to take of or at least not for a minute so that should give me some time as well.

Nevermind this plugin, refuses to let me generate code if I have any baubles or new Slots in my workspace.
Even when I rebuild the code it just does not work

Sorry about that. It had broken without me noticing and I have fixed it in the upcoming. I might release a pre for while I'm still working on 1.21.4 integration and I'll probably later on have 1.21.8. Do you want me to release a pre for it so you can use curios?

THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU HOLY Frik THANK YOU DUDE
You have SAVED MY MOD

Do you think you could split the plugins? I want to use only Curios. I also think that letting people choose which plugins they want is more practical then just having all of them in one plugin.

end biomes is broken and doesn't work it just crashes when starting

The Curios plugin doesn't support neoforge 1.21.4. Most plugins are kept at there original version as in the original plugin with the exception of a few. Its because updating each plugin to the newest version would be a lot of work. It probably won't get updated unless someone else submits a pull request. Sorry.