Feder's Geckolib 2.0.0 Plugin

Published by itayfeder on Sat, 09/05/2020 - 14:03
Upvotes: 144
Supported MCreator versions
EAP 2020.5.39514
Tags / plugin type
API support
Mod support
Plugin forum topic
Feder's Geckolib Plugin
About the plugin

The GeckoLib plugin is finally here!

Now, you too can also use the power of GeckoLib in your own custom mobs to have smooth and fluid animations, without the need for code! All you need to do is simply install the plugin, create your mob, and the rest will be done for you!

This plugin allows you to add the GeckoLib API to your mod, and use Procedures to make the mob of your choice move! To add the API, go in your workspace to Workspace Settings, then press on "External APIs", and apply `GeckoLib API`

Important Note: To add the animations, place the json file that was exported from BlockBench in your assets folder, under your mod ID, in your animations folder like this: `assets/modid/animations/myAnimations.json`


Found a bug? Have a question or a suggestion?

You can contact me here in the comments or on discord at itayfeder#6487

Plugin downloads
Attachment Size
GeckoLib Plugin 1.063.74 KB 63.74 KB
GeckoLib Plugin 1.0.1 - fixed a huge bug63.75 KB 63.75 KB


You are actually a legend. Now i just need to figure out how to use this xD

me: learns how to code.
me now: so I could have used a plugin instead of teaching myself to code???
But really this is awesome

It doesn't add GeckoLib Procedures in 2020.5 2nd Snapshot if I tick the GeckoLib API in Workspace Settings!

I mean in 2020.5 version it says the plugin is loaded, but there is no checkbox for the plugin to turn on in workspace settings (minecraft 1.14.4), when on 2020.2 (1.12.2) the plugin doesn't even load to Mcreator at all.

hi, well its need procedure thats stop current animation, so people can easy switch from one animation to another one, i try make entity with 2 animations one is idle other one i moving and i will be realy happy if i can stop animation and start other one :D