JLSkyzer Plugins

Supported MCreator versions
2020.2
2022.1
2022.2
2022.3
2023.1
EAP 2023.2.22518
2023.3
2023.4
2024.1
Tags / plugin type
Procedures
JLSkyzer profile picture
Downloads:
1350
Upvotes: 9
About the plugin

Discord

 

This plugins for 1.20.1, 1.20.4 add a ton of features !

"1.16.5" Has been stoped

Like:

“bloc Iterator” “Convert to block” “For each block” “results_id” “Block has tile entity” “Show custom name” “Set glowing entity” “Set invulnerability entity” “HTTP Request and get HTML element by ID”

Google docs here

 

 

FOR 1.16.5 ONLY  : If you use the procedure block “HTTP Request and get HTML element by ID” you need to use the mod JSoup out MCreator, for mcreator, you don't need this mod, IT'S JUST FOR OUT MCREATOR

Use this links to download the JSoup mod or see below in the plugin installation

Curseforge

Github

 

Other mod you can use :

Ericonomy - A mod for economy system

Erilog - A mod to log everything !

Changelog


1.2.0

Updated to 2024.1 and NeoForge 1.20.4

Don't forgot to see google docs to see all blocks ! with someone an example


1.2.1

Fix import for HTTP request

Don't forgot to see google docs to see all blocks ! with someone an example


1.2.2

Add HashMap blockly category

Add hashmap and hashmaplist variable

Add hashmap system procedure

Don't forgot to see google docs to see all blocks ! with someone an example


1.2.3

Now, all hashmap get will return Object

Add get Object as String, Boolean and Double

Don't forgot to see google docs to see all blocks ! with someone an example

License
MIT License

Plugin downloads
JLSkyzer's Plugin - 1.2.0 (2024.1 Update) - JLSkyzer plugin.zipUploaded on: 04/13/2024 - 13:24   File size: 119.96 KB
JLSkyzer's Plugin - 1.2.1 - JLSkyzer plugin_2.zipUploaded on: 04/17/2024 - 19:30   File size: 120 KB
JLSkyzer's Plugin - 1.2.2 - JLSkyzer plugin.zipUploaded on: 05/01/2024 - 20:10   File size: 144.49 KB
JLSkyzer's Plugin - 1.2.3 - JLSkyzer plugin_1.zipUploaded on: 05/01/2024 - 21:32   File size: 148.46 KB

Comments

Hey, I'm in 2023.4, and is it possible to check what a block is through the block iterator procedure? I tried doing that it kept erroring out on build.

Hey, is it possible to add a procedure that modifies your modded textures, im trying to make something that allows you to see invisible particles if you have a certain variable

hey, i get the error "block freezeplayer isnt supported by the selected generator. it will be skipped" when testing the freeze entity block, can this be ignored?

I have a suggestion:

How about adding a procedure that allow us to add text to things? It would be something like:

"Render [string or lang key] on the face [north/south/east/west/up/down] of the [block/blockentity] block at [x, y, z offset] with the rotation [x, y, z or other procedure] and with the size of [number]"
OR
"Render [string or lang key] on the face [north/south/east/west/up/down] of the [item] on the player's hand at the [x, y, z offset], the rotation of [x, y, z or other procedure] and with the size of [number]"

And then, when we use it, the text would render on top of the selected face of the block or item with the selected formatting options.

And then you could also add procedures for us to control the text formating as well, like:

"Set the size of the [string or other text procedure] to [number or other number procedure]"

"Set the color of the [string or other text procedure] to [color or other procedure]"

"Set the location of the [text] to be at [x, y offset] on the [selected face] of the [block or item] model."

"Get the rotation/orientation of [block or item model] at [blockpos or player hand]"

is there a chance you could make something for allowing grabbing of crafting results like how the furnace has a block for that. As making custom crafting tables being able to work as normal ones as well would be incredibly useful.

I have an error with using persistentData.
I use version 23.1 and forge 1.16.5

error: cannot find symbol
persistentData.putBoolean("Invisible", (true));

"Block setinvulnerability is not supported by selected generator" it's currently on a "before entity is hurt" if block, and putting it on a player tick update block does the same, how do i get it to work?