Vex

Published by Van on
Supported MCreator versions
2023.3
Tags / plugin type
Global triggers
Procedures
plugin icon
Downloads:
857
Upvotes: 9
About the plugin

If you want to suggest me a procedure and not wait forever for answer, catch me on mctoolkit/mcreator discord under same nick!


Vex adds some useful procedures and global triggers.

 

Forge 1.20.1 triggers:

  • Entity dying xp drop event (cancellable)
  • Entity dying item drop event (cancellable)
  • Enderman anger (cancellable) (works a bit differently than it sounds, basically you can make anything cancel the event like pumpkin helmet does)
  • Baby entity spawns
  • Equipment slot changes (mainhand, offhand, head etc. - slot for now can be gotten in string form)


Forge 1.16.5, 1.19.2, 1.19.4, 1.20.1:

spawn tamed entity procedure

Forge 1.19.2:
damage_procs
 

In the close future it will add more stuff. You can comment with your idea.

Project members
Developer
License
GNU General Public License version 3 (GPLv3)

Plugin downloads
1.2.2 - Added (and fixed) world dependency to triggers - Vex-1.2.2.zipUploaded on: 10/11/2023 - 16:21   File size: 13.72 KB
1.2 - Added new global triggers, 1.20.1 - Vex1.2_0.zipUploaded on: 10/11/2023 - 16:11   File size: 13.61 KB

Comments

nevermind... it does not, now my gradle is corrupted (thats what mcreator says... not sure if thats true, and when i tried to clear it it just... didnt work) so uh... dont use this on 2023.4

if you wanna use this on 2023.4, it MIGHT work, as i have seen a few plugins for 2023.3 that work for 2023.4, but backup your workspaces

for 1.20.1 maybe one that adds a field that detects things for example the locate command has a thing when you go to biomes the biomes even modded biomes appear maybe something like that for example i am making a mod where you can tp to dimmensions but it would be nice to have a list that i can sellect then push tab to chosse that

a global trigger to detect when a player change item in the main hand

Procedure that makes the player perform the use animation for x amount of ticks. Goat horns, shields, food, etc.

could you add a procedure that measures the point a and point b when ray tracing and turns it into a number so it basically measures the nearest block being looked to the origin (the head)

a procedure to check if a player has an item with a specific word in it like checking for iron items for example

Can you make a global trigger that detect when the player head is submerged in water

Crafting changes to vanilla blocks. So say like I craft a wood block into a Bark, you can change the recipe to make the wood stay in the crafting recipe and convert into something else. Say like it stripped version.

A global event that cancels left click but still activates the "player swing item" procedure without the animation (if that even is possible)

I know it's technically been suggested but I don't know if you saw it but camera blocks, where you can set new viewing angles etc

please make a plugin to change the existing interface of the game, (the essence of the work is same to how Optifine replaces the video settings menu), make it possible to add new buttons to the inventory GUI, to the game settings (like replay mod does) and to the control settings for keybinds

procedure to add button to existing GUI's / Overlays based on coordinates and anchor point

heres three suggestions 1.procedures for new attacks such as laser beams, aoe attacks 2. a procedure that can change what type of entity a mod is such as changing it from ground to flying or from flying to water 3. just more mod ai and goal procedures for mobs sense there isnt alot but ye