Damage Procedures [1.18.2 Forge - 1.20.1 Forge]

Supported MCreator versions
2023.1
2023.2
2023.3
Tags / plugin type
Procedures
MCreator plugin
Downloads:
1295
Upvotes: 7
Plugin forum topic
About the plugin

Adds damage based procedures.

Current procedures:

- set damage to <number>: only works for the trigger Before Entity is Hurt and is used to change the value of the damage dealt. Since the damage dealt is a float are automatically converted to a float.

Future Additions:

- depends on suggestions and if I can make them work

Current versions supported:

- Forge 1.18.2-1.20.1

 

Changelog:

1.0:  initial release

1.1:  added support for forge 1.18.2 and 1.20.1

1.2: changed rounding values to just converting them into a float. Decimals should work fine now


Plugin downloads
DamageProcedures 1.2 - (2023.1-2023.3) Forge 1.18.2-1.20.1 - DamageProcedures-1.2.zipUploaded on: 09/10/2023 - 17:14   File size: 1.96 KB

Comments

Hi! I love the plugin, it works great! Do you think you could add a feature to remove or edit the damage immunity that happens for 10 ticks after an entity is hurt? It's a HUGE issue with a mod I'm developing, and would love someone to help me with it! Thanks!

can you add percentages so if I get Max possible damage of set item and then minus get damaged of set item and then see if said damage is 50% unless of the max possible damage?

could you let it support 1.16.5?I really need it.Now I can only use DamageSourcePlugin to implement similar functionality😢😢