Random Procedure Drop Issue or Bug?

Published by KreatorB on Mon, 10/15/2018 - 22:33
Not applicable
Issue description

I have begun playing more and more with procedures.
As we all know learning is a curve for any and most.
While doing so I decided that I no longer wanted to edit or embed hard code as procedures are native and simple at times.

So I made a random drop to the players inventory when the ore block is broken and it works but only in creative.
When I do the same ore breaks in survival it places the drops but as soon as I attempt to move or take them they disappear!
Can you please me figure this out as this is easier then locking code and I can use the concept for multiple blocks.





Issue comments

can you please remove the file from being downloadable. I did not know it makes it available to all.


I have removed the workspace file (CratedCavern_v100159.mcr) from the ticket. You can email me the workspace if you don't want to share it here.

I will check what is causing this bug and report back here.

The bug was with the way how the player was referenced in the trigger. I will fix this bug in 1.8.1, for now, you can use drop gem block instead.

The next time you send me workspace, please tell which block to look for as I had to go through all of them to find the proper block. Thanks!

I can not use a gem drop as I can not tell it the amount of items to drop using the random system I created. hence why I want the inventory one. But if you can help direct me how to use the gems drop and an amount that would be great...

Thank you

Donate to MCreator

By donating to developers you can speed up development, as with more resources, we can dedicate more time to MCreator. It is a free project made by developers working on it in their free time.