So i was making a meganism for trees to spawn as i want them to spawn but i found a bug.
If i use "check for biome at" with a custom biome than it does nothing. (i know how to fix this)--------> I got to the code and looked at this specific line
if ((Biome.REGISTRY.getNameForObject(world.getBiome(new BlockPos((int) x, (int) y, (int) z))).getResourcePath()
.equals("mcreator_dungeonPlains.biome"))) {
I looked at it and removed mcreator_ and .biome so i would get this: .equals("dungeonPlains"))) { than it worked yay.
But i tried the same thing to fix the same bug for a (custom) dimension and it didn't work.
So i hope you are able to fix this. (i use that block very often)
Bye (again) :)
Thank you for the report, we will fix this.