New Procedure for Player.

Status
Fixed
Issue description

I would like to have the Procedure "When Player Gets Hit" Or "When {Item} Not in Slot {1} remove fly for Survival Mode.

 

Issue comments

You can use global trigger when entity hurt, check if it is player type entity and check if the player has the item in slot in such case. If this is not the case, turn off flying using proper procedure block.