Has provided Entity {Air} {20} in Inventory Procedure Block

Status
Fixed
Issue description

So,im making a gui when you press a button it removes like 5 wood and gives you a chair.

But when im making this,i can craft it always with 1 wood instead of 5 ,so when i have 1 it consumes it and i get this item. but when i have 5,it consumes all five and i also get that item.

So i would like to have that Procedure: "Has provided Entity {Wood} {5} in Inventory"

Issue comments

If you mean player invntory, there is only hasItemStack which checks for one item as far as I know. If I find a way around this, I will add this.

If you mean GUI, there is an option to check for the number of items in GUI and I would suggest you to go this route with making custom crafting GUIs.

These tutorials might help you in doing this:

Ok 300 items is a lot :D But one way would be to make it for one item, save procedure in a template and reuse it.