Well, I recently updated my MCreator to 1.9.1, and I was excited to see the new GUI slot procedure system, but when I tested it, I found some difficulties:
- How to create crafting GUI without a button (like crafting table)?
At first I thought that it would be easy, so I created a block with update tick and right click events, just as normal.
After that, I made the procedure system that consisted in:
if (slot 1 == ITEM) and (slot 2 == ANOTHER_ITEM) then (set slot 3 == CREATED_ITEM)
else (remove CREATED ITEM)
As expected the procedure worked well, but when I went to the GUI editor to see the new procedure system for slots, i found a issue when using the when item taken form slot event.
PS: In my mind, my procedures system makes sense once it's simple: Item taken from slot -> remove items form slot 0 and 1
And now the issue happens, when I finish crafting, the initial items stay on slot 0 and 1, and when I take one of the items out or close and open the GUI, the items disapear. This isa very esthetic issue, but is annoying, I don't really know that this is an issue or I did something wrong :(
Thank you a lot, I love what the MCreator team are making, you're doing a perfect job, I love it. I'm excited about MCreator PRO :)