Stat Boost on Item and Procedure.

Status
Resolved
Product/platform
Not applicable
Priority
Normal
Issue description

Many of us know that Minecraft allows for stat buffs/debuffs on items that will apply in certain places where it is equipped. If not here are the slot types and modifiers:

Slots: Any, Main hand, Off hand, Head, Chest, Leg, and Feet

Modifiers: Max health, Armor, follow range, knockback resistance, movement speed, attack damage armor toughness, attack speed, and luck

This feature alone would be great, but there is a way that could make future mods even more interesting. If you could, it would be great if we had modify by percent, set, modify by addition on [stat] for _ ticks or seconds and make this block stack upon others that are active (like two effects or item that amplify the same thing (I think you can see where I am going)). This would allow for new effects with independent effects. For example, you could have an effect that sets the player's health to 4, increases attack speed by 15, and slows them down by 150% while still having slowness having a different effect if it is added on. Yes, we do have most effects that can modify stats, but they are not independent, and this feature could change this.

NOTE: I do not code for Minecraft, so I can't help with that process. 

Issue comments

Thank you, I did not notice that this was already a ticket, but I took a look at the ticket you provided and it does not exactly want the same thing my ticket is proposing. It would be great if the "modify by percent, set, modify by addition on [stat] for _ ticks or seconds and make this block stack upon others that are active" and "stat buffs/debuffs on items that will apply in certain places where it is equipped" could be merged into the other ticket. Sorry for posting this a little late.

Modifiers are designed to have operations such as add, multiply, and such. Since it is related, comment on your suggestions and views there and do not make duplicates.



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