This issue (https://mcreator.net/tracker/issue/60696) let to this amazing and awaited feature on 2020.3, but there may be a bug when used with Shaders. Or maybe I'm doing something wrong.
I created a rideable entity and set the layers like this:
Those are the textures I'm using:
rey_speeder.png
rey_speeder_glow.png
When I test it in the game without shaders, it looks perfect, like this:
But if I turn shaders on, the whole entity becomes black and the hue in the glowing part is changed. I tried different shader packs with the same result.
I don't know if this is out of scope, but I felt like reporting it. There's too little documentation on how to use the feature yet, so maybe I'm doing something wrong.
This is indeed out of scope and might as well be related to shaders simply not supporting custom entity glow layers properly.