Bug with Glowing Layer on Entity with Shaders

Published by damiansb on
Status
Works as designed
Issue description

This issue (https://mcreator.net/tracker/issue/60696) let to this amazing and awaited feature on 2020.3, but there may be a bug when used with Shaders. Or maybe I'm doing something wrong. 

I created a rideable entity and set the layers like this:

 

Settings

 

Those are the textures I'm using:

rey_speeder.png

 

Rey Speeder

rey_speeder_glow.png

 

Glow

 

When I test it in the game without shaders, it looks perfect, like this:

 

No shaders

 

But if I turn shaders on, the whole entity becomes black and the hue in the glowing part is changed. I tried different shader packs with the same result.

Shaders

 

I don't know if this is out of scope, but I felt like reporting it. There's too little documentation on how to use the feature yet, so maybe I'm doing something wrong.

Issue comments

This is indeed out of scope and might as well be related to shaders simply not supporting custom entity glow layers properly.

Alright, gotcha.

I just reported it because Endermen eyes glow and spider eyes glow work properly with the tested shaders... but not the glowing layers from MCreator's entities. 

I guess MCreator implements it in a different way then.