In MCreator 1.9.1 when you set your mobs AI to zombie you can spawn them in using this command “/summon ENTERHERE ~ ~1 ~ {IsBaby:1}” and they will use a Baby Zombie model.
In MCreator 2019.5 b45215 doing this crashes the game and freezes MCreator, please fix this.
Also my mobs with custom models have a string of text above them.
Issue comments
Ok that’s understandable. If I still have this issue when MCreator uses the stable version should I open another issue? Or should I just assume that 1.14.4 breaks this functionality? If this issue is impossible to fix I could just make a baby zombie custom model, but it’d be a bit simpler to just use the command.
I made a custom baby zombie model that causes a compiling error when starting the client, it is just a scaled down biped model, my other mobs with custom models work fine and are not scaled. Here is the error:
Build info: MCreator 2019.5.45215 EAP (45215), 64-bit, 8090 MB, Windows 10, JVM 1.8.0_222, JAVA_HOME: C:\Users\smakc\Downloads\MCreator EAP 2019.5 b45215 Windows 64bit\MCreatorEAP20195b45215\jdk
> Configure project :
New Dep: net.minecraftforge:forge:1.14.4-28.1.87_mapped_snapshot_20190719-1.14.3
> Task :compileJava
C:\Users\smakc\MCreatorWorkspaces\new\src\main\java\net\mcreator\h_m_m\MCreatorAnnabelle2.java:362: error: cannot find symbol
GlStateManager.scale(1D / modelScale[0], 1D / modelScale[1], 1D / modelScale[2]);
^
symbol: method scale(double,double,double)
location: class GlStateManager
C:\Users\smakc\MCreatorWorkspaces\new\src\main\java\net\mcreator\h_m_m\MCreatorChucky2.java:381: error: cannot find symbol
GlStateManager.scale(1D / modelScale[0], 1D / modelScale[1], 1D / modelScale[2]);
^
symbol: method scale(double,double,double)
location: class GlStateManager
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.
2 errors
> Task :compileJava FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/4.9/userguide/command_line_interface.html#sec:c…
BUILD FAILED in 30s
1 actionable task: 1 executed
Possibly duplicate of: https://mcreator.net/tracker/issue/54773
Zombie AI seems to have changed in this case, we do not have control over this. Setting AI to zombie just means that the mob will extend the zombie class.
It might be a bug fixed in later forge versions, the forge we use currently is not stable.