Started by
indyjames
on
Topic category: Help with MCreator software
So everything about my 3d armor works except for the textures on the helmet.
For some reason the armor texture appear on the side of the helmet model.
Can someone tell me why and how to fix it?
Probably just a mistake you made when mapping the texture.
Wait? Is it possible to make 3D armour?! Please tell me how, a good tutorial would be great!
Yeah, here's the tutorial I used. https://www.google.com/search?q=mcreator+3d+armor+tutorial&safe=active&…:
There is no texture problem when I look at it in blockbench, it only appears in the test environment.
Is there a tutorial for this?
Yeah, right here, https://www.google.com/search?q=mcreator+3d+armor+tutorial&safe=active&…
Here. https://imgur.com/a/V21OhJ2
One side looks fine as you can see, the other side has weird overlapping textures.
It looks normal in blockbench.
i mean like a yt video?
I dunno, just search it up.
Does anyone have any idea why this is happening and how I can fix it?
Here's some pictures https://imgur.com/a/V21OhJ2
Having the same problem
Everything looks fine on blockbench, weird...
I know, No one has told me how a fix yet.
It could be something with the texture itself. Check each part of the model in the file not in blockbench to see how it calls on the textures for each of them. If everything is layed out the same, I can't tell you the problem, but if something is different than the others by far, then that could be your problem. I've had similar problems with entities when trying to code their textures in using the render files.