3D armor texture bug

Upvotes: 3
Issue description

 

I have textured armor models that fit the player perfectly, but there is a texture error where it is defined not only in the model but also in the player skin. Image and files are below. (I'm sorry for the bad english)

Attachment Size
Armor.zip124.23 KB 124.23 KB
The bugs are on the player's face and chest.398.86 KB 398.86 KB
The bugs are on the player's face and chest.311.92 KB 311.92 KB

Issue comments

I am not entirely sure why this is happening. Make sure the texture maps have proper sizes and are placed properly, this would be my main suspect.

 

I mapped everything correctly, but the textures are at 512x512 so I can give more details to the armatures, could this be causing the error? I really wanted to fix this, because without this error I could make an amazing mod of knights of the zodiac

It could be, try downsizing them. For our test textures, everything worked fine, so this must be a model specific.

I tried to reduce them to 64x64 which is the smallest I can, but the error persists. The problem is that it is correctly defining the textures of the model, but not only that, it is also defining the texture without UV mapping over the corresponding body part (in this case it is the head). It seems that he is trying to merge the armature modes, both the Java model mode and the simple armature texture mode.

I can't see the image. I see what you mean but I am not sure why this is happening.

MCreator just merges the model with the armor model as it is done with all armor models in mods.

If I get any ideas why this is happening, I will let you know.

One thing that might be the problem is the complexity of the model. I don't know if Minecraft can even handle well such models. But this is just my guess, I really am not sure why this is happening.

 

Hmm, I will try to decrease the model's complexity by decreasing the parts and simplifying the angles of rotation. But the sad thing is that there are other mods that contain armor with incredible detail without requiring Minecraft adaptations. So I find it hard the problem is that Minecraft doesn't accept these details. But anyway I will try.

I just added the helmet image for ease, but this error occurs with the pants and other parts as well. If you want to take a look later, the workspace is up there in the firts comment.

 

Found a possible solution to the problem?

By posting this user, I was able to solve the arms problem, now I can add them to the armor. However, the worst problem is the texture, I have not made any progress in finding a solution for it. Because of this, my mod is paralyzed, as these texture errors sometimes obscure most of the character, making it impossible to create armor. But i'm trying.

http://www.mediafire.com/file/ijybvot5p81shrv/edited_armor_texture.zip/…

HI, so i looked into your problem and i was having the same issue and eventually i found out its the normal vanilla armor texture merged with the 3d model. For example you could use that template to make a diamond armor texture and that goes for any template because they both overlap. So to avoid this you have to avoid the area that would color the the merged armor.

i edited the textures of the workspace provided and i colored the areas that would color the merged armor red, and safe areas to texture green, safe areas are also your textures still remaining, just avoid red and delete it once you finish, so it doesn't show up.

something you will have to do though is go into the program you made the model with and move the block textures in the red zone out so they are colored.

I hope this helped, and good luck.

joseph8675309, nice observation, thanks for sharing it!



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