No matter what I do for textures for the 3D model it does let you set a texture for it, also when using the 3D armor it's still makes you select the 2D armor and this
section is lost, no steps to show or explain one bit.
If you have this fully working on your test can you post a quick tutorial or release the mod element to see if we can see why no other user is able to get it to work.
I had to change this part to get part of the texture to load but still not working right
@Override
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) {
return "morecubedemo:textures/items/lid.png";
}
This is very wrong as front and right side of the model/face is covered
Issue comments
PATCH UPDATE 1. 7. 2019, 16:40 CET
There were some bugs found in MCreator 1.9.0 so we decided to release a patch update. If you are having one of the following bugs and downloaded MCreator before the time of the patch, consider reinstalling version 1.9.0:
- [#50791] Custom armor model textures were not properly applied
- Some other minor bugfixes and additions
To apply the patch (fix these bugs), uninstall MCreator 1.9.0, download it again and install it again.
I have made an example and attached it: https://mcreator.net/sites/default/files/attachments/armor%20model%20ex…
Here you have a blockbench project, exported java model and its texture. You have ZIP file with MCreator workspace in it too (excuse random names of the mod elements and textures, I was in hurry :D). Import the workspace in MCreator to see examples.
General notes are:
- Use custom texture for custom models, From armor texture requires knowledge of how are textures mapped relative to biped model and generally, you don't want this. If you use specific texture (from category Other) for each part, you just need to use the same texture mappings as in the modeler.
- Armor models need to have the same pivot point as the pivot point of the player parts (for example head and helmet)
It seems that there are some workarounds for the armor stand bug which seems to be a Forge bug: https://github.com/MinecraftForge/MinecraftForge/issues/2508
https://pastebin.com/U3qh6KYk