Started by
Sir_cookie98
on
Topic category: Help with Minecraft modding (Java Edition)
I am making a mod that features lots of new items, mobs, blocks etc. focused around water. I have currently reached a problem with this; I get recompilation errors with using hostile AI with WaterCreature mob type. Is there a solution to making hostile water mobs?
Because water creatures are passive. You could have it be a passive creatue but have the ai base be a hostile mob I'll try that to see if it works. Another idea is to make the hostile mob spawn in oceans and rivers.
None of these work.
What if you make it spawn in oceans but make it a Mob mob type
How u think Kappas are hostile in Kinnar?
With the new update, this is possible (I'm not sure if you have already found it out with Davy Jones' Chest?). There are only two mob types: "Mob (hostile)", and "Creature (passive)". Select the Mob type. The water creature selection has moved to the bottom of the page, so check it, and you're done. c:
It isn't ideal yet though. You can't have swimming mobs for instance. They either sink to the ocean floor or float on top.