Started by
EyeZombie
on
Topic category: Help with Minecraft modding (Java Edition)
So I tried creating a test entity to learn how to create more complex ones.
I just made a basic entity texture (It's mostly white with only eyes), and tried aplying it to my entity.
I basically took the zombie texture and remade it.
Here's the problem. I tried testing the mod, and the entity was literally just a "flying cube", I could see all of the texture parts wrapped up on the head.
Here's where I think I messed up: My entity model is biped. Not zombie.
Does that have anything to do with the bug? Which entity texture should I base myself on when doing a Biped?
If you used the texture of the vanilla Zombie as template, then you should use the Zombie model, not Biped.
As far as I know, Biped uses old skin models (before 1.8) as templates, the 64x32 texture format
Use zombie texture (64x32)