Started by
BigBadWolf0405
on
Topic category: Help with MCreator software
I started my own project, but there were some problems I encountered:
1) I created a new fluid, and with it automatically the bucket. I tried to use the bucket of fluid in a recipe, but it won't show up.
2) I also have a new dimension, for which I don't want a portal. What I want to happen is that a person immediately spawns in that dimension.
3) The player will be able to travel to the overworld by using a certain device, which will take them to a menu with several dimensions, the overworld being one of them. If you ever played with Galacticraft, I want something like their planets selection.
I will appreciate if someone will help me.
Another issue:
I want my ore to spawn in certain biomes (On beaches, to be exact) and can't find the parameter.
Please help me with that one as well.
1. This is a Bug, made a ticket for it on issue tracker forum
2. For that you can use Procedure to switch Dimension for entity
Switch Entity dimension block procedure is in Entity Management tab, 5th block
3. You can simply made custom GUI that will activate specific procedure you can assign for specific procedure specific dimension teleport
4. Currently its not possible to make ore spawn on specific biome but you can bypass this by adding structure that is made out of your ore and spawn it underground on specific biome
Hope I answer all your questions :)
Thanks!
I got another idea for 4, that I could create a procedure when this block spawns that checks the biome. If it's a beach, then it will be kept there, and if it's not a beach, it will be replaced with coal. Will that work?
This is over-engineered and will not gonna work since we don't have checking for biome "Which is actually a good idea"
in procedures also spawning ore does not have any call events too and your idea mainly its over-engineered because of that you will have to make Structure "Because you cant select biome for ore to spawn yet" and procedure that will not be activated due to lack of callback, its also more efficient for mods to be as lite and compact as possible so they will not lag and have large size.
Overall your idea is good but in current stage its impossible for MCreator to do this :L
This is now a feature in the newest version of MCreator