Started by
BeePlay
on
Topic category: Help with MCreator software
Doing weapon that can "Parry" attacks. If you get any damage that is from entity (not from potion effects or damage that is not entity based), you ignore it and get strength effect for couple of seconds. I don't really know how to do that but I wonder if someone does
You can also try using the "Resistance V" effect for 2 seconds (40 ticks)
This is the most obvious reply lol.
I am asking if I can apply Strength effect on player after player got hit when Resistance is active.
Create a procedure and use the global trigger "Entity is attacked". Inside check if the entity is the player and if it has the "Resistnz" effect (if you want to make it even more precise also use an NBT variable given when the player obtained the "Resistence" effect) and finally give the "Strenght" effect (if you add the NBT variable set it to "false").