Started by
GreekTitan12
on
Topic category: Help with Minecraft modding (Java Edition)
Hello.
I am trying to create a mod that adds recipes and blocks/items to make potions from PotionCore 1.12.2 (link here.). I'm having trouble finding a tutorial that I, someone who knows the tiniest amount about modding, can understand. Can someone help me find a tutorial or maybe even be so generous as to do it for me?
(If anyone wants to do it for me I can attach the textures for the blocks and items)
Edited by GreekTitan12 on Mon, 02/10/2020 - 23:07
sorry, you need to code that.
I have absolutely no idea how. I'm looking for a tutorial on how to add dependencies to my mod or use another mod as a starting point/base.
You need to insert it to build.gradle or something
If you know how to code, there will probably be tutorials for Potioncore's Github page.
I didn't look at potion core but It's like that for JEI and Tinker's Construct
Unfortunately, I don't know how to code at all, which is why I installed Mcreator.
Can you recommend a tutorial?
I don't know how to code either(In Java)
but I still can understand some stuff and edit some code
I already found a crafttweaker script that adds these recipes
You could make the recipes result in a random block, then go into the code and replace the result item with an item id of the potion you want (to get the id, you'd have to download the mod and use /give command for the potions and see)
It seems like a good idea niskiENDER! But what do you mean by a random block?
any block. you then have to lock the code and find the recipe result item and replace it with the modded item ID.
That will cause build errors because you can't find the modded id without the mod installed, and mcreator doesn't "know" that you installed a mod or not.
I think that might work if load it in the maven thing
actually yes, you should do that yet
lol but I still don't understand how to do that XD
So to be clear, I should replace the item id with modded ones?
actually no,you will need to load the mod's deobf jars into your build.gradle as a lib first
but you can't do that with out knowledge of coding, so sorry to burst your bubble