Started by
Shiori
on
Topic category: User side tutorials
Create a potion
We create an Item that we will appeal to
Create an Tool that will appeal
We create a procedure for Test Damaged Item
We install it in inventory tick
We create a procedure for Test Active Item
We install it in inventory tick
A potion is needed to recognize an item (does the player have it in inventory)
Using these procedures, the following is done:
If the sword is damaged and there is an ingot in the inventory, then the ingot takes 10 durability for each unit of durability of the sword
If there are several ingots in the inventory, then the damage is divided equally between them
Edited by Shiori on Wed, 02/05/2020 - 17:04
appeal?
i don't know how to