Started by
Raito
on
Topic category: Help with MCreator software
I'm currently trying to make a command that makes a lightning strike at an entity (sort of as a substitute for /summon Lightning_bolt). I'm wondering how I can make the mod take player arguments (@p, @a, etc)?
I am not sure that you can, maybe you could just make it part of the command itself. eg. /Spawn @p lightning bolt, where @p is just part of the command, because I think that is what it does anyway
You can use <player>
There is X Y Z in the "Minecraft Components" section
you can use /execute at @p/@a/@e/@s run summon lightning_bolt