We need to bugfix

Started by Retlaw21 on

Topic category: Help with modding (Java Edition)

Last seen on 17:46, 20. May 2020
Joined Nov 2019
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We need to bugfix

Here are a few problems:

Ettins, a mob I have already modeled, are having compiling errors

Nether biomes won't work

Custom weapon types only deal 1 damage

Modeler needed. I will be happy if Joseph the encrosion dev volunteers again.

 

Kinnar is becoming more than a "monster mod". I will say that Kinnar, if it gets more spotlight, could rival mods like Twilight Forest or Betweenlands. Thank you all for your support, I have grown to like my fandom and this community. Thanks for your support. Also fun fact, the final boss Entity W was originally my old Minecraft account on MCPE. LOL

Last seen on 17:46, 20. May 2020
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C:\Users\Walter…
Tue, 04/07/2020 - 21:10

C:\Users\Walter\MCreatorWorkspaces\kinnar_rpg_minecraft_mod\build\sources\main\java\net\mcreator\kinnar_rpg_minecraft_mod\MCreatorEttin.java:134: error: invalid method declaration; return type required
        public custom_model() {
               ^
1 error

FAILURE: Build failed with an exception.

* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 14s
what does this mean help me

Last seen on 17:46, 20. May 2020
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//Made with Blockbench /…
Tue, 04/07/2020 - 21:15

//Made with Blockbench
//Paste this code into your mod.

import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;

public class custom_modelettin extends ModelBase {
    private final ModelRenderer bb_main;

    public custom_model() {
        textureWidth = 16;
        textureHeight = 16;

        bb_main = new ModelRenderer(this);
        bb_main.setRotationPoint(0.0F, 24.0F, 0.0F);
        bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -5.0F, -4.0F, 6.0F, 2, 4, 2, 0.0F, false));
        bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -5.0F, -4.0F, 0.0F, 2, 4, 2, 0.0F, false));
        bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -6.0F, -6.0F, -1.0F, 4, 2, 10, 0.0F, false));
        bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -6.0F, -8.0F, 0.0F, 4, 2, 8, 0.0F, false));
        bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -6.0F, -10.0F, -1.0F, 4, 2, 10, 0.0F, false));
        bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -5.0F, -10.0F, -3.0F, 2, 5, 2, 0.0F, false));
        bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -5.0F, -10.0F, 9.0F, 2, 5, 2, 0.0F, false));
        bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -5.0F, -13.0F, 0.0F, 2, 3, 3, 0.0F, false));
        bb_main.cubeList.add(new ModelBox(bb_main, 0, 0, -5.0F, -13.0F, 5.0F, 2, 3, 3, 0.0F, false));
    }

    @Override
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
        bb_main.render(f5);
    }
    public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
        modelRenderer.rotateAngleX = x;
        modelRenderer.rotateAngleY = y;
        modelRenderer.rotateAngleZ = z;
    }
}  

 

please help me I don't know what I am doing. HELP BROS, ANYONE WHO MODELS

Last seen on 17:46, 20. May 2020
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and if you are seeing nether…
Tue, 04/07/2020 - 21:20

and if you are seeing nether biomes in the void, plz tell me. also if you are seeing any structures floating or underwater, tell me. 

Stop cursing or your account…
Sat, 04/11/2020 - 07:34
  1. Stop cursing (deleted the comment) or your account will be banned
  2. There is issue tracker for reporting bugs, one per ticket

public class custom_modelettin extends ModelBase {

and

    public custom_model() {

To my eye, these two names don't match. Did you even check any tutorials on Blockbench and how to set the entity model name?

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No how to fix
Sat, 04/11/2020 - 08:42

No how to fix

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Also what about nether biomes
Sat, 04/11/2020 - 08:42

Also what about nether biomes

Last seen on 18:39, 31. Mar 2023
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I cant open the testing…
Wed, 04/13/2022 - 16:49

I cant open the testing minecraft, so how do i fix this?

 

FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':runClient'.
> Process 'command 'C:\Program Files\Pylo\MCreator\jdk\bin\java.exe'' finished with non-zero exit value 1
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 7s
10 actionable tasks: 3 executed, 7 up-to-date

BUILD FAILED
Task completed in 7 seconds