How do you animate your custom mobs?

Started by Notify2468 on

Topic category: Help with Minecraft modding (Java Edition)

Joined Apr 2020
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How do you animate your custom mobs?

I want to know how to animate your custom made mods... I am trying to look for tutorials and programs which will work. If there is any, can you give me a link to the program and to a tutorial about the program? Right now I am using Tabula ,Techne , and MCanimations. But none of them seems to work. For example, for Tabula and Techne I can get the model into  MCreator but when I tried to copy and paste the animation code from the tutorial it tells me that there is an error and I don't know why. For MCanimation I couldn't get the program to work inside MCreator since it wasn't a valid JavaFile. If there is any software that I can use for MCreator1.12.2 and a tutorial for it please help me.  Or if anyone can tell me the reason why my program is not working please tell me the reason.

I will be putting the code which I tried to use to get my animation but failed.

 

package net.mcreator.testtest.entity;

import org.lwjgl.opengl.GL11;

import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import net.minecraftforge.fml.common.registry.EntityEntryBuilder;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.client.registry.RenderingRegistry;

import net.minecraft.world.biome.Biome;
import net.minecraft.world.World;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.DamageSource;
import net.minecraft.item.Item;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAILeapAtTarget;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.Entity;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.model.ModelBase;

import net.mcreator.testtest.ElementsTestTest;

import java.util.Iterator;
import java.util.ArrayList;

@ElementsTestTest.ModElement.Tag
public class EntityCustomMob1 extends ElementsTestTest.ModElement {
    public static final int ENTITYID = 1;
    public static final int ENTITYID_RANGED = 2;
    public EntityCustomMob1(ElementsTestTest instance) {
        super(instance, 1);
    }

    @Override
    public void initElements() {
        elements.entities.add(() -> EntityEntryBuilder.create().entity(EntityCustom.class)
                .id(new ResourceLocation("testtest", "custommob1"), ENTITYID).name("custommob1").tracker(64, 3, true).egg(-1, -1).build());
    }

    @Override
    public void init(FMLInitializationEvent event) {
        Biome[] spawnBiomes = allbiomes(Biome.REGISTRY);
        EntityRegistry.addSpawn(EntityCustom.class, 20, 3, 30, EnumCreatureType.MONSTER, spawnBiomes);
    }

    private Biome[] allbiomes(net.minecraft.util.registry.RegistryNamespaced<ResourceLocation, Biome> in) {
        Iterator<Biome> itr = in.iterator();
        ArrayList<Biome> ls = new ArrayList<Biome>();
        while (itr.hasNext())
            ls.add(itr.next());
        return ls.toArray(new Biome[ls.size()]);
    }

    @SideOnly(Side.CLIENT)
    @Override
    public void preInit(FMLPreInitializationEvent event) {
        RenderingRegistry.registerEntityRenderingHandler(EntityCustom.class, renderManager -> {
            return new RenderLiving(renderManager, new ModelHMMade10(), 0.5f) {
                protected ResourceLocation getEntityTexture(Entity entity) {
                    return new ResourceLocation("testtest:textures/mported_piskel_15.png");
                }
            };
        });
    }
    public static class EntityCustom extends EntityCreature {
        public EntityCustom(World world) {
            super(world);
            setSize(0.6f, 1.8f);
            experienceValue = 5;
            this.isImmuneToFire = false;
            setNoAI(!true);
        }

        @Override
        protected void initEntityAI() {
            super.initEntityAI();
            this.tasks.addTask(1, new EntityAIWander(this, 1));
            this.tasks.addTask(2, new EntityAILookIdle(this));
            this.tasks.addTask(3, new EntityAISwimming(this));
            this.tasks.addTask(4, new EntityAILeapAtTarget(this, (float) 0.8));
            this.tasks.addTask(5, new EntityAIPanic(this, 1.2));
            this.targetTasks.addTask(6, new EntityAIHurtByTarget(this, false));
        }

        @Override
        public EnumCreatureAttribute getCreatureAttribute() {
            return EnumCreatureAttribute.UNDEFINED;
        }

        @Override
        protected Item getDropItem() {
            return null;
        }

        @Override
        public net.minecraft.util.SoundEvent getAmbientSound() {
            return (net.minecraft.util.SoundEvent) net.minecraft.util.SoundEvent.REGISTRY.getObject(new ResourceLocation(""));
        }

        @Override
        public net.minecraft.util.SoundEvent getHurtSound(DamageSource ds) {
            return (net.minecraft.util.SoundEvent) net.minecraft.util.SoundEvent.REGISTRY.getObject(new ResourceLocation("entity.generic.hurt"));
        }

        @Override
        public net.minecraft.util.SoundEvent getDeathSound() {
            return (net.minecraft.util.SoundEvent) net.minecraft.util.SoundEvent.REGISTRY.getObject(new ResourceLocation("entity.generic.death"));
        }

        @Override
        protected float getSoundVolume() {
            return 1.0F;
        }

        @Override
        protected void applyEntityAttributes() {
            super.applyEntityAttributes();
            if (this.getEntityAttribute(SharedMonsterAttributes.ARMOR) != null)
                this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(0D);
            if (this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED) != null)
                this.getEntityAttribute(SharedMonsterAttributes.MOVEMENT_SPEED).setBaseValue(0.3D);
            if (this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH) != null)
                this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(10D);
            if (this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE) != null)
                this.getEntityAttribute(SharedMonsterAttributes.ATTACK_DAMAGE).setBaseValue(3D);
        }
    }

    public static class ModelHMMade10 extends ModelBase {
        public ModelRenderer LeftHair1;
        public ModelRenderer RightHair1;
        public ModelRenderer LeftHair2;
        public ModelRenderer RightHair2;
        public ModelRenderer LeftEar;
        public ModelRenderer RightEar;
        public ModelRenderer Skirt;
        public ModelRenderer LeftLeg;
        public ModelRenderer RightLeg;
        public ModelRenderer RightArm;
        public ModelRenderer Torso;
        public ModelRenderer Head;
        public ModelRenderer LeftArm;
        public ModelRenderer LeftWing1;
        public ModelRenderer LeftWing2;
        public ModelRenderer LeftGem;
        public ModelRenderer RightWing2;
        public ModelRenderer CenterWing;
        public ModelRenderer RightWing1;
        public ModelRenderer RightGem;
        public ModelHMMade10() {
            this.textureWidth = 100;
            this.textureHeight = 100;
            this.LeftHair1 = new ModelRenderer(this, 81, 56);
            this.LeftHair1.setRotationPoint(0.0F, 5.5F, 0.0F);
            this.LeftHair1.addBox(3.3F, -7.6F, -1.0F, 2, 4, 2, 0.0F);
            this.RightWing2 = new ModelRenderer(this, 5, 7);
            this.RightWing2.setRotationPoint(-7.3F, 1.2F, 3.0F);
            this.RightWing2.addBox(0.0F, 0.0F, 0.0F, 3, 16, 1, 0.0F);
            this.setRotateAngle(RightWing2, 0.0F, 0.0F, 1.2409290981679681F);
            this.LeftGem = new ModelRenderer(this, 77, 0);
            this.LeftGem.setRotationPoint(8.5F, 7.8F, 3.0F);
            this.LeftGem.addBox(0.0F, 0.0F, 0.0F, 3, 3, 1, 0.0F);
            this.setRotateAngle(LeftGem, -0.025132741228718346F, 0.0F, -0.40142572795869574F);
            this.LeftEar = new ModelRenderer(this, 77, 28);
            this.LeftEar.setRotationPoint(0.0F, 5.5F, 0.0F);
            this.LeftEar.addBox(-4.5F, -10.5F, -1.6F, 4, 4, 1, 0.0F);
            this.setRotateAngle(LeftEar, 0.0F, 0.0F, 0.7853981633974483F);
            this.LeftLeg = new ModelRenderer(this, 60, 86);
            this.LeftLeg.setRotationPoint(1.5F, 16.0F, 0.0F);
            this.LeftLeg.addBox(-1.5F, 0.0F, -1.5F, 3, 8, 3, 0.0F);
            this.RightGem = new ModelRenderer(this, 8, 0);
            this.RightGem.setRotationPoint(-10.0F, 6.9F, 3.0F);
            this.RightGem.addBox(0.0F, 0.0F, 0.0F, 3, 3, 1, 0.0F);
            this.setRotateAngle(RightGem, -0.025132741228718346F, 0.0F, 0.40142572795869574F);
            this.Head = new ModelRenderer(this, 24, 14);
            this.Head.setRotationPoint(0.0F, 5.5F, 0.0F);
            this.Head.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, 0.0F);
            this.Torso = new ModelRenderer(this, 30, 40);
            this.Torso.setRotationPoint(-0.1F, 5.5F, 0.0F);
            this.Torso.addBox(-3.4F, 0.0F, -3.0F, 7, 6, 6, 0.0F);
            this.LeftWing2 = new ModelRenderer(this, 81, 7);
            this.LeftWing2.setRotationPoint(6.9F, 3.9F, 3.0F);
            this.LeftWing2.addBox(0.0F, 0.0F, 0.0F, 3, 15, 1, 0.0F);
            this.setRotateAngle(LeftWing2, 0.0F, 0.0F, -1.2409290981679681F);
            this.RightHair2 = new ModelRenderer(this, 6, 73);
            this.RightHair2.setRotationPoint(0.0F, 5.5F, 0.0F);
            this.RightHair2.addBox(-5.5F, -3.7F, -1.0F, 2, 2, 1, 0.0F);
            this.RightWing1 = new ModelRenderer(this, 22, 4);
            this.RightWing1.setRotationPoint(-7.8F, 4.0F, 3.0F);
            this.RightWing1.addBox(0.0F, 0.0F, 0.0F, 3, 15, 1, 0.0F);
            this.setRotateAngle(RightWing1, 0.0F, 0.0F, -1.239183768915974F);
            this.CenterWing = new ModelRenderer(this, 42, 6);
            this.CenterWing.setRotationPoint(0.0F, 5.1F, 3.1F);
            this.CenterWing.addBox(0.0F, 0.0F, 0.0F, 4, 4, 1, 0.0F);
            this.setRotateAngle(CenterWing, 0.0F, 0.0F, 0.7853981633974483F);
            this.LeftHair2 = new ModelRenderer(this, 92, 62);
            this.LeftHair2.setRotationPoint(0.0F, 5.5F, 0.0F);
            this.LeftHair2.addBox(3.3F, -3.7F, -1.0F, 2, 2, 1, 0.0F);
            this.RightHair1 = new ModelRenderer(this, 4, 57);
            this.RightHair1.setRotationPoint(0.0F, 5.5F, 0.0F);
            this.RightHair1.addBox(-5.5F, -7.6F, -1.0F, 2, 4, 2, 0.0F);
            this.RightArm = new ModelRenderer(this, 17, 56);
            this.RightArm.setRotationPoint(-3.5F, 6.3F, 0.0F);
            this.RightArm.addBox(-2.0F, 0.0F, -1.0F, 2, 9, 2, 0.0F);
            this.setRotateAngle(RightArm, 0.0F, 0.0F, 0.45378560551852565F);
            this.RightEar = new ModelRenderer(this, 5, 28);
            this.RightEar.setRotationPoint(0.0F, 5.5F, 0.0F);
            this.RightEar.addBox(-10.5F, -4.5F, -1.6F, 4, 4, 1, 0.0F);
            this.setRotateAngle(RightEar, 0.0F, 0.0F, 0.7853981633974483F);
            this.LeftArm = new ModelRenderer(this, 64, 56);
            this.LeftArm.setRotationPoint(3.0F, 6.6F, 0.0F);
            this.LeftArm.addBox(0.5F, 0.0F, -1.0F, 2, 9, 2, 0.0F);
            this.setRotateAngle(LeftArm, 0.0F, 0.0F, -0.45378560551852565F);
            this.Skirt = new ModelRenderer(this, 19, 59);
            this.Skirt.setRotationPoint(0.0F, 11.5F, 0.0F);
            this.Skirt.addBox(-5.0F, 0.0F, -5.0F, 10, 8, 10, 0.0F);
            this.LeftWing1 = new ModelRenderer(this, 63, 4);
            this.LeftWing1.setRotationPoint(7.4F, 1.1F, 3.0F);
            this.LeftWing1.addBox(0.0F, 0.0F, 0.0F, 3, 15, 1, 0.0F);
            this.setRotateAngle(LeftWing1, 0.0F, 0.0F, 1.2409290981679681F);
            this.RightLeg = new ModelRenderer(this, 15, 86);
            this.RightLeg.setRotationPoint(-1.5F, 16.0F, 0.0F);
            this.RightLeg.addBox(-1.5F, 0.0F, -1.5F, 3, 8, 3, 0.0F);
        }

        @Override
        public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
            this.LeftHair1.render(f5);
            GlStateManager.pushMatrix();
            GlStateManager.translate(this.RightWing2.offsetX, this.RightWing2.offsetY, this.RightWing2.offsetZ);
            GlStateManager.translate(this.RightWing2.rotationPointX * f5, this.RightWing2.rotationPointY * f5, this.RightWing2.rotationPointZ * f5);
            GlStateManager.scale(0.5D, 1.0D, 1.1D);
            GlStateManager.translate(-this.RightWing2.offsetX, -this.RightWing2.offsetY, -this.RightWing2.offsetZ);
            GlStateManager.translate(-this.RightWing2.rotationPointX * f5, -this.RightWing2.rotationPointY * f5,
                    -this.RightWing2.rotationPointZ * f5);
            this.RightWing2.render(f5);
            GlStateManager.popMatrix();
            GlStateManager.pushMatrix();
            GlStateManager.translate(this.LeftGem.offsetX, this.LeftGem.offsetY, this.LeftGem.offsetZ);
            GlStateManager.translate(this.LeftGem.rotationPointX * f5, this.LeftGem.rotationPointY * f5, this.LeftGem.rotationPointZ * f5);
            GlStateManager.scale(0.6D, 0.8D, 1.0D);
            GlStateManager.translate(-this.LeftGem.offsetX, -this.LeftGem.offsetY, -this.LeftGem.offsetZ);
            GlStateManager.translate(-this.LeftGem.rotationPointX * f5, -this.LeftGem.rotationPointY * f5, -this.LeftGem.rotationPointZ * f5);
            GlStateManager.enableBlend();
            GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
            GlStateManager.color(1.0F, 1.0F, 1.0F, 0.998F);
            this.LeftGem.render(f5);
            GlStateManager.disableBlend();
            GlStateManager.popMatrix();
            GlStateManager.pushMatrix();
            GlStateManager.translate(this.LeftEar.offsetX, this.LeftEar.offsetY, this.LeftEar.offsetZ);
            GlStateManager.translate(this.LeftEar.rotationPointX * f5, this.LeftEar.rotationPointY * f5, this.LeftEar.rotationPointZ * f5);
            GlStateManager.scale(0.5D, 1.0D, 1.0D);
            GlStateManager.translate(-this.LeftEar.offsetX, -this.LeftEar.offsetY, -this.LeftEar.offsetZ);
            GlStateManager.translate(-this.LeftEar.rotationPointX * f5, -this.LeftEar.rotationPointY * f5, -this.LeftEar.rotationPointZ * f5);
            this.LeftEar.render(f5);
            GlStateManager.popMatrix();
            this.LeftLeg.render(f5);
            GlStateManager.pushMatrix();
            GlStateManager.translate(this.RightGem.offsetX, this.RightGem.offsetY, this.RightGem.offsetZ);
            GlStateManager.translate(this.RightGem.rotationPointX * f5, this.RightGem.rotationPointY * f5, this.RightGem.rotationPointZ * f5);
            GlStateManager.scale(0.6D, 0.8D, 1.0D);
            GlStateManager.translate(-this.RightGem.offsetX, -this.RightGem.offsetY, -this.RightGem.offsetZ);
            GlStateManager.translate(-this.RightGem.rotationPointX * f5, -this.RightGem.rotationPointY * f5, -this.RightGem.rotationPointZ * f5);
            this.RightGem.render(f5);
            GlStateManager.popMatrix();
            this.Head.render(f5);
            this.Torso.render(f5);
            GlStateManager.pushMatrix();
            GlStateManager.translate(this.LeftWing2.offsetX, this.LeftWing2.offsetY, this.LeftWing2.offsetZ);
            GlStateManager.translate(this.LeftWing2.rotationPointX * f5, this.LeftWing2.rotationPointY * f5, this.LeftWing2.rotationPointZ * f5);
            GlStateManager.scale(0.5D, 1.0D, 1.1D);
            GlStateManager.translate(-this.LeftWing2.offsetX, -this.LeftWing2.offsetY, -this.LeftWing2.offsetZ);
            GlStateManager.translate(-this.LeftWing2.rotationPointX * f5, -this.LeftWing2.rotationPointY * f5, -this.LeftWing2.rotationPointZ * f5);
            this.LeftWing2.render(f5);
            GlStateManager.popMatrix();
            this.RightHair2.render(f5);
            GlStateManager.pushMatrix();
            GlStateManager.translate(this.RightWing1.offsetX, this.RightWing1.offsetY, this.RightWing1.offsetZ);
            GlStateManager.translate(this.RightWing1.rotationPointX * f5, this.RightWing1.rotationPointY * f5, this.RightWing1.rotationPointZ * f5);
            GlStateManager.scale(0.5D, 1.0D, 1.1D);
            GlStateManager.translate(-this.RightWing1.offsetX, -this.RightWing1.offsetY, -this.RightWing1.offsetZ);
            GlStateManager.translate(-this.RightWing1.rotationPointX * f5, -this.RightWing1.rotationPointY * f5,
                    -this.RightWing1.rotationPointZ * f5);
            this.RightWing1.render(f5);
            GlStateManager.popMatrix();
            GlStateManager.pushMatrix();
            GlStateManager.translate(this.CenterWing.offsetX, this.CenterWing.offsetY, this.CenterWing.offsetZ);
            GlStateManager.translate(this.CenterWing.rotationPointX * f5, this.CenterWing.rotationPointY * f5, this.CenterWing.rotationPointZ * f5);
            GlStateManager.scale(0.5D, 1.0D, 1.1D);
            GlStateManager.translate(-this.CenterWing.offsetX, -this.CenterWing.offsetY, -this.CenterWing.offsetZ);
            GlStateManager.translate(-this.CenterWing.rotationPointX * f5, -this.CenterWing.rotationPointY * f5,
                    -this.CenterWing.rotationPointZ * f5);
            this.CenterWing.render(f5);
            GlStateManager.popMatrix();
            this.LeftHair2.render(f5);
            this.RightHair1.render(f5);
            this.RightArm.render(f5);
            GlStateManager.pushMatrix();
            GlStateManager.translate(this.RightEar.offsetX, this.RightEar.offsetY, this.RightEar.offsetZ);
            GlStateManager.translate(this.RightEar.rotationPointX * f5, this.RightEar.rotationPointY * f5, this.RightEar.rotationPointZ * f5);
            GlStateManager.scale(0.5D, 1.0D, 1.0D);
            GlStateManager.translate(-this.RightEar.offsetX, -this.RightEar.offsetY, -this.RightEar.offsetZ);
            GlStateManager.translate(-this.RightEar.rotationPointX * f5, -this.RightEar.rotationPointY * f5, -this.RightEar.rotationPointZ * f5);
            this.RightEar.render(f5);
            GlStateManager.popMatrix();
            this.LeftArm.render(f5);
            this.Skirt.render(f5);
            GlStateManager.pushMatrix();
            GlStateManager.translate(this.LeftWing1.offsetX, this.LeftWing1.offsetY, this.LeftWing1.offsetZ);
            GlStateManager.translate(this.LeftWing1.rotationPointX * f5, this.LeftWing1.rotationPointY * f5, this.LeftWing1.rotationPointZ * f5);
            GlStateManager.scale(0.5D, 1.0D, 1.1D);
            GlStateManager.translate(-this.LeftWing1.offsetX, -this.LeftWing1.offsetY, -this.LeftWing1.offsetZ);
            GlStateManager.translate(-this.LeftWing1.rotationPointX * f5, -this.LeftWing1.rotationPointY * f5, -this.LeftWing1.rotationPointZ * f5);
            this.LeftWing1.render(f5);
            GlStateManager.popMatrix();
            this.RightLeg.render(f5);
        }

    /**
     * This is a helper function from Tabula to set the rotation of model parts
     */
    public void setRotationAngles (float f, float f1, float f2, float f3, float f4, float f5, entity Entity)
  {
    super.setRotationAngles (f, f1, f2, f3, f4, f5 entity);
    this.Head.rotateAngleY = f3 / (180F / (float) Math.PI);
    this.Head.rotateAngleX = f4 / (180F / (float) Math.PI);
    this.LeftEar.rotateAngleY = f3 / (180F / (float) Math.PI);
    this.LeftEar.rotateAngleX = f4 / (180F / (float) Math.PI);
    this.RightEar.rotateAngleY = f3 / (180F / (float) Math.PI);
    this.RightEar.rotateAngleX = f4 / (180F / (float) Math.PI);
    this.LeftHair1.rotateAngleY = f3 / (180F / (float) Math.PI);
    this.LeftHair1.rotateAngleX = f4 / (180F / (float) Math.PI);
    this.RightHair1.rotateAngleY = f3 / (180F / (float) Math.PI);
    this.RightHair1.rotateAngleX = f4 / (180F / (float) Math.PI);
    this.LeftHair2.rotateAngleY = f3 / (180F / (float) Math.PI);
    this.LeftHair2.rotateAngleX = f4 / (180F / (float) Math.PI);
    this.RightHair2.rotateAngleY = f3 / (180F / (float) Math.PI);
    this.RightHair2.rotateAngleX = f4 / (180F / (float) Math.PI);
    this.LeftLeg.rotateAngleX = MathHelper.cos (f * 1.0F) * -1.0F * f1;
    this.RightLeg.rotateAngleX = MathHelper.cos (f * 1.0F) * 1.0F * f1;
    this.RightArm.rotateAngleX = MathHelper.cos (f * 0.6662F + (float) Math.PI) * 2.0F * f1 * 0.5F;
    this.LeftArm.rotateAngleX = MathHelper.cos (f * 0.6662F + (float) Math.PI) * 2.0F * f1 * 0.5F;
  }
    }
}
 

 

This is the error code which I got

 

 

:deobfCompileDummyTask
:deobfProvidedDummyTask
:sourceApiJava UP-TO-DATE
:compileApiJava NO-SOURCE
:processApiResources NO-SOURCE
:apiClasses UP-TO-DATE
:sourceMainJava
C:\Users\takum\MCreatorWorkspaces\testtest\build\sources\main\java\net\mcreator\testtest\entity\EntityCustomMob1.java:340: �G���[: ')'������܂���
    super.setRotationAngles (f, f1, f2, f3, f4, f5 entity);
                                                  ^
C:\Users\takum\MCreatorWorkspaces\testtest\build\sources\main\java\net\mcreator\testtest\entity\EntityCustomMob1.java:340: �G���[: ���̊J�n���s���ł�
    super.setRotationAngles (f, f1, f2, f3, f4, f5 entity);
                                                         ^
�G���[2��
:compileJava FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 0s
5 actionable tasks: 4 executed, 1 up-to-date
BUILD FAILED

Joined Apr 2020
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So is there any program that…
Thu, 04/16/2020 - 02:46

So is there any program that I can use in order to create my model and animate it(Which works for 1.12.2)? If there is a tutorial for it, can you also send me a link for it?

Joined Apr 2020
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So I can`t animate my mobs…
Thu, 04/16/2020 - 08:05

So I can`t animate my mobs in MCreator right know? It doesn't really need to be a complicated animation. I just want my mob to be able to move its leg and head... 

So I can`t animate my mobs…
Thu, 04/16/2020 - 08:15

So I can`t animate my mobs in MCreator right know? It doesn't really need to be a complicated animation. I just want my mob to be able to move its leg and head... 

You can define these animations when importing model in MCreator.

Joined Apr 2020
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How do you do that? Also…
Thu, 04/16/2020 - 11:58

How do you do that? Also what application should I use in order to create my model?

Joined Apr 2020
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Thanks, I was able to make…
Mon, 04/20/2020 - 10:30

Thanks, I was able to make my model work and have simple animation.

Joined Apr 2020
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This problem is already…
Mon, 04/20/2020 - 10:31

This problem is already solved so no more comments, please.