Started by
The404Error
on
Topic category: Help with MCreator software
I want to use shaders in the Mcreator test environment. Is that possible? Please help!
(sorry if this is in the wrong section, I wasn't sure where to put it)
Topic category: Help with MCreator software
I want to use shaders in the Mcreator test environment. Is that possible? Please help!
(sorry if this is in the wrong section, I wasn't sure where to put it)
PLEEEAAASE
Do not bump.
Second, if shaders are deobfuscated you can load them in mods folder, but if you do not know what you are doing, do NOT do this.
Thank you
I dont know what deobfuscation is, but i am assuming that it is the only way. I know you can run shaders with optifine, but it isnt working when I tried.
btw Deobfuscate is like unloading a .zip but with JavaScript as a file unloaded, so it is like a .jar then transfered into Java language
Mcreator as i know dosent support realistic shader as optifine, but it does support dynamic shadows (maybeee)
Support of shaders is not dictated by us but by optifine and forge compatibility
I think that right now forge has a higher version than that of which optifine can support
Do you have any suggestions for other shaders? (preferably ones with water and/or sun)
I want to use shaders in the Mcreator test environment. Is that possible? Please help!
(sorry if this is in the wrong section, I wasn't sure where to put it)
how would I do any of this?
How do i use shaders because i cant understand anything that was said here before.