Started by
summerskeletons
on
Topic category: Help with MCreator software
Howdy, I'm making a set of small tweak mods for a custom RPG map, one of which adds quests in the form of advancements.
So far the simple advancements have worked alright (for example: obtain some black dye, harvest some wheat) - these are the ones that require no external procedure. However, the more complex ones that branch from those (for example: obtain one of each color dye) are not being activated. I double checked to make sure that the advancement called an external procedure, and it does.
I'm sure there's an obvious solution and I'm just being slow. Here's a snip of my procedure for getting all the dyes:
See if the advancement has the same trigger if having the dye
Your procedure is not triggered. You must trigger it (on world tick or on player tick maybe)
Tried triggering on player tick (world tick didn't provide entity requirement) and I still can't get the darn thing to work.
Thank you so much! I was so confused because I had no idea why it wasn't triggering!
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