If you want something to happen if you fall from specific height, then you schould write a procedure, that is always testing for the distance between you and the floor; and if the height is reached, and then you fall, it will activate another procedure;
Second variant, there is no difference beteween the height you fall from; then you can just write a procedure, that activates on player-event damage, and if kind of damage is fall-damage, then you execute the code
My english bad.. Sorry
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Alright, now I am here! Haha
There are two ways:
If you want something to happen if you fall from specific height, then you schould write a procedure, that is always testing for the distance between you and the floor; and if the height is reached, and then you fall, it will activate another procedure;
Second variant, there is no difference beteween the height you fall from; then you can just write a procedure, that activates on player-event damage, and if kind of damage is fall-damage, then you execute the code
Hope it will help