Weapon Class

Published by TheMrCrow on
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331
Upvotes: 18
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Project status
Stable
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

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TRAILER: https://www.youtube.com/watch?v=j-i4W_h1FX8

Weapon Class overhauls combat by adding weapons and trinkets with interactive abilities that can be used in combination to make different builds

Report bugs and suggest features in the comments


The newest update changes many items, so loading into
a previous world might delete your items. You have been warned


WEAPONS

Weapons

trinketheader

TRINKETS

trinkets

MORE INFO

Every weapon can be crafted. Trinkets can't. Find trinkets in most structure chests.

Each item has an in-game ability description. Important 
interactive keywords have brackets, like [Shockwave].

The Tachi and Halberd have custom enchantments. See below

Check your recipe book after crafting sticks to see weapon recipes!


EVERY ITEM ABILITY

Brawl:

Anchor: Falling triggers a [Shockwave] on hit, and is stronger underwater

Executioner's Sword: Attacks on mobs below 50% health gives [Haste] and does a [Shockwave]

Hammer: Attack while falling to launch upward and empower [Shockwaves] on the target. [Interact] to launch upward

Battle Axe: After moving 45 blocks the next attack will [Cleave]

Katar:  Every other attack [Thrusts] and empowers [Shockwaves] on the target

Dense Boots: Become immune to knockback. Falling does a [Shockwave]

Sturdy Pauldrons: Your [Cleave] attacks [Stagger]

Weighted Greaves: [Shockwaves] deal [Wind] damage and launch mobs into the air

 

Rogue:

Dagger: Attacks deal bonus damage to [Poisoned] mobs. Can [Sneak strike]

Sickle: Attacks [Poison] the target

Scythe: Can [Sneak strike] to gain life and grant [Stealth] after killing a mob

Hand Fan: [Interact] to perform a whirlwind attack and become [Stealthed]

Balloon Bow: Shoots balloons which launch nearby mobs when popped

Bladed Bracers: Gain [Strength] when leaving [Stealth]

Poison Belt: Attacking [Poisoned] targets sets them on [Fire] and they [Explode] on death

Caltrop Satchel: Drop [Poison] caltrops while [Stealthed] which stack [Poison]

 

Archer:

Blast Crossbow: Stacks explosives on the target that [Explode] when attacked. Requires arrows

Curving Bow: Arrows shot are [Homing] with increased knockback

Throwing Axe: [Interact] to throw, after doing so empower projectiles hitting the target

Automatic Crossbow: When in Off-hand: After moving 25 blocks shoot a [Homing arrow]

Quiver: Every third arrow fired from a bow also shoots a [Homing] arrow

Scout Goggles: Projectile hits from 15 blocks away apply [Glowing] And [Exposed], increasing projectile damage

Stabilizing Cloak: Gain an extra jump. While loading [Bows] and [Crossbows] gain [Slow falling]

 

Duelist:

Rapier: Next attack shortly after a [Parry] [Thrusts] forward

Tachi: [Interact] to charge and release to [Cleave]. Enchants: Slashing: Charge attack no longer cleaves, but the cooldown is refreshed when hitting a staggered target. Deflecting: Charge attack now also parries

Gauntlet: [Interact] to punch and [Stagger] targets hit

Parrying Dagger: When in Off-hand: [Interact] to parry attacks

Sheathed Katana: Every successful [Parry] [Cleaves] when it ends

Gladiator Helm: Gain [Firebrand] while near a [Staggered] mob

Duelists Armaments: Every [Parry] and [Cleave] knocks back nearby mobs and does a [Shockwave]

 

Magic: Adds a new element system where applying two different elements triggers a reaction

Wind Grimoire: [Attack] to fire a gust of [Wind]. [Interact] to spawn a [Wind] cyclone

Flame Grimoire: [Attack] to throw a [Fire] ball. [Interact] to spawn a [Fire] geyser

Frost Grimoire: [Attack] to shoot a [Frost] icicle. [Interact] to throw a giant block of [Frost]

Wand: When in Off-hand: After casting a [Spell] shoot a [Fire] ball

Staff: [Attack] to shoot an [Arcane] blast. [Interact] to rain down [Frost] icicles

Halberd: Attacks cast an evoker fang [Spell] beneath the target. Enchants: Puncturing 1 - 4: Spawns additional evoker fangs for each level of the enchant. Rupturing: Now spawns evoker fangs in a line and triggers even when not hitting a mob. Pinpoint 1 - 3: Attacks deal damage equal to distance from the target

Blood Pendant: Ranged [Spells] have no cooldown but cost life

Flying Boots: Briefly gain [Levitation] after casting a [Spell]

Scroll Backpack: Gain three magic scrolls after casting a [Spell], but only one can be used.

 

Misc Trinkets:

Spring Boots: Attacks give [Jump boost]

Trinket Vest: Gain [Regeneration] while wearing at least two other trinkets

Minecraft mod files
weapon_class-1.4.3-forge-1.20.1.jar - Weapon Class 1.4.3 Forge 1.20.1 Latest release Uploaded on: 08/31/2025 - 00:46   File size: 2.03 MB
weapon_class-1.3.2-forge-1.20.1.jar - Weapon Class 1.3.2 Forge 1.20.1 Uploaded on: 07/11/2025 - 22:10   File size: 1.74 MB
weapon_class-1.3.1-forge-1.20.1.jar - Weapon Class 1.3.1 Forge 1.20.1 Uploaded on: 07/10/2025 - 22:39   File size: 1.73 MB
weapon_class-1.3.0-forge-1.20.1.jar - Weapon Class 1.3.0 Forge 1.20.1 Uploaded on: 07/07/2025 - 00:59   File size: 1.74 MB
weapon_class-1.2.0-forge-1.20.1.jar - Weapon Class 1.2.0 Forge 1.20.1 Uploaded on: 05/26/2025 - 05:08   File size: 1.21 MB
Changelog

1.4.3

  • 7 new trinkets
  • 1 new weapon
  • Overhauled the duelist and rogue classes with new item abilities for more build variety
  • New effects for shockwaves and ice chunks
  • Items with cooldowns now display that in their description
  • New descriptions for weapons which have enchantments specific to them
  • General improvements all around
  • General trinkets added
  • Spring boots are now a general trinket

1.3.2:

  • Fixed the tachi not working
  • Fixed the Scout goggles description
  • Made it more clear when a mob is staggered

1.3.1:

  • Fixed an issue where non iron Battle axes didn't work

1.3.0:

  • Revamped the rogue class weapons and added an indicator when stealthed
  • Weapons added: Hammer and Battle axe for brawl. Automatic Crossbow for archer. Scythe for rogue. Tachi for duelist
  • Added trinkets which can be found in structure chests only. There are 2 trinkets per class
  • Many general improvements
  • Fixed many bugs

This looks really cool. I think a good thing to do would be some high risk/high reward weapons. (Maybe like a barbarian weapon class.)

It's not that difficult, try using a variable, string and player_persistent (I know this because I'm doing a somewhat ambitious project, an RPG mod with classes, exclusive items for classes, randomly generated dugeons, modifiable attributes with XP, etc., without using any Java code)

cool, i am working on a big rpg server full custom map and terrain that goes up to 1000 blocks up or down, i am looking, and trying to make/get somme big mods on there for like weapons, dungeons, magic stuff, creatures, ingame ranks like kings or knights and all that stuff your even gonna have a life time, with seasonal times... so if your interested i would gladly help you and get somme of your mods on this server,( if you want, no pressure)

I will release an alpa version soon, I did not put it on the server for Minecraft 1.21.4 (more versions in the official release) to test if the mod will really help on the server and I warn you I only do it for versions of Minecraft that mcreator has properly without plugins (1.21.1 and 1.21.4)

I will release an alpa version soon, I did not put it on the server for Minecraft 1.21.4 (more versions in the official release) to test if the mod will really help on the server and I warn you I only do it for versions of Minecraft that mcreator has properly without plugins (1.21.1 and 1.21.4)

I will release an alpa version soon, I did not put it on the server for Minecraft 1.21.4 (more versions in the official release) to test if the mod will really help on the server and I warn you I only do it for versions of Minecraft that mcreator has properly without plugins (1.21.1 and 1.21.4)

I will release an alpa version soon, I did not put it on the server for Minecraft 1.21.4 (more versions in the official release) to test if the mod will really help on the server and I warn you I only do it for versions of Minecraft that mcreator has properly without plugins (1.21.1 and 1.21.4)

Dude, everything bugged out, I only did it once, then the internet went down and when I came back I sent several comments, if there is someone in moderation, delete the extra comments but don't ban me please

Hey, i saw the trailer and i love the textures, i would like some advices for my futur mod :

How did you make the bow pulling animation ? I believe most ppl here doesnt know and i would like to :)