TRAILER: https://www.youtube.com/watch?v=j-i4W_h1FX8
Weapon Class overhauls combat by adding weapons and trinkets with interactive abilities that can be used in combination to make different builds
Report bugs and suggest features in the comments
WEAPONS
TRINKETS
MORE INFO
Every weapon can be crafted. And some weapons along with every trinket can be found in chests.
Each item has an in-game ability description. Important
interactive keywords have brackets, like [Shockwave].
Check your recipe book after crafting sticks to see weapon recipes!
EVERY ITEM ABILITY
Brawl:
Anchor: Falling triggers a [Shockwave] on hit. And is stronger underwater
Executioner's Sword: Attacks on mobs below 50% health gives [Haste] and does a [Shockwave]
Hammer: Attack while falling to launch upward and empower [Shockwaves] on the target. [Interact] to launch upward
Battle Axe: After moving 45 blocks the next attack will [Cleave]
Katar: Every other attack [Thrusts], can [parry], and empowers the next [Shockwave] on the target
Weighted Bracer: Become immune to knockback. Falling does a weak [Shockwave]
Spring Boots: Attacks give [Jump boost]
Rogue:
Dagger: Can [Sneak strike] unaware enemies. Attacks remove [Poison] to deal bonus damage
Sickle: Attacks [Poison] the target
Scythe: Can [Sneak strike] to gain life and [Vanish] after killing a mob
Hand Fan: [Interact] to do a whirlwind attack that gives [Invisibility]
Bladed Bracers: Gain [Strength] when leaving [Stealth]
Poison Belt: Attacking [Poisoned] targets sets them on [Fire] and they [Explode] on death
Archer:
Blast Crossbow: Stacks explosives on the target that [Explode] when attacked. Requires blast arrows
Curving Bow: Arrows shot are [Homing] with increased knockback
Throwing Axe: [Interact] to throw, after doing so empower projectiles hitting the target
Automatic Crossbow: When in Off-hand: After moving 25 blocks shoot a [Homing arrow]
Quiver: Every third arrow fired from a bow also shoots a [Homing] arrow
Scout Goggles: Projectile hits from 15 blocks away apply [Glowing] And [Exposed], increasing projectile damage
Duelist:
Rapier: Next attack shortly after a [Parry] [Thrusts] forward
Tachi: [Parries] give this [Strength], with a max level of 3. At max level, attacks [Thrust] and [parry]. Taking damage reduces the level
Gauntlet: Attacks briefly [Parry], successfully doing so [Staggers] the target
Parrying Dagger: When in Off-hand: [Interact] to parry attacks
Sheathed Katana: [Thrust] attacks deal AoE damage
Gladiator Helm: Gain [Haste] while there's a [Staggered] mob nearby
Magic: Adds a new element system where applying two different elements triggers a reaction
Wind Grimoire: [Attack] to fire a gust of [Wind]. [Interact] to spawn a [Wind] cyclone
Flame Grimoire: [Attack] to throw a [Fire] ball. [Interact] to spawn a [Fire] geyser
Frost Grimoire: [Attack] to throw a [Frost] icicle. [Interact] to lob a giant block of [Frost]
Wand: When in Off-hand: After casting a [Spell] shoot a [Fire] ball
Staff: [Attack] to shoot an [Arcane] blast. [Interact] to rain down [Frost] icicles
Halberd: Attacks cast an evoker fang [Spell] beneath the target
Blood Pendant: Ranged [Spells] have no cooldown but cost life
Flying Boots: Briefly gain [Levitation] after casting a [Spell]
1.3.2:
- Fixed the tachi not working
- Fixed the Scout goggles description
- Made it more clear when a mob is staggered
1.3.1:
- Fixed an issue where non iron Battle axes didn't work
1.3.0:
- Revamped the rogue class weapons and added an indicator when stealthed
- Weapons added: Hammer and Battle axe for brawl. Automatic Crossbow for archer. Scythe for rogue. Tachi for duelist
- Added trinkets which can be found in structure chests only. There are 2 trinkets per class
- Many general improvements
- Fixed many bugs
It's not that difficult, try using a variable, string and player_persistent (I know this because I'm doing a somewhat ambitious project, an RPG mod with classes, exclusive items for classes, randomly generated dugeons, modifiable attributes with XP, etc., without using any Java code)
cool, i am working on a big rpg server full custom map and terrain that goes up to 1000 blocks up or down, i am looking, and trying to make/get somme big mods on there for like weapons, dungeons, magic stuff, creatures, ingame ranks like kings or knights and all that stuff your even gonna have a life time, with seasonal times... so if your interested i would gladly help you and get somme of your mods on this server,( if you want, no pressure)
I will release an alpa version soon, I did not put it on the server for Minecraft 1.21.4 (more versions in the official release) to test if the mod will really help on the server and I warn you I only do it for versions of Minecraft that mcreator has properly without plugins (1.21.1 and 1.21.4)
I will release an alpa version soon, I did not put it on the server for Minecraft 1.21.4 (more versions in the official release) to test if the mod will really help on the server and I warn you I only do it for versions of Minecraft that mcreator has properly without plugins (1.21.1 and 1.21.4)
I will release an alpa version soon, I did not put it on the server for Minecraft 1.21.4 (more versions in the official release) to test if the mod will really help on the server and I warn you I only do it for versions of Minecraft that mcreator has properly without plugins (1.21.1 and 1.21.4)
I will release an alpa version soon, I did not put it on the server for Minecraft 1.21.4 (more versions in the official release) to test if the mod will really help on the server and I warn you I only do it for versions of Minecraft that mcreator has properly without plugins (1.21.1 and 1.21.4)
How did you make those awesome armor textures and special abilities?