Weapon Class

Published by TheMrCrow on
Downloads:
267
Upvotes: 18
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Project status
Stable
License
All Rights Reserved
Modification type
Supported Minecraft versions
1.20.1

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TRAILER: https://www.youtube.com/watch?v=j-i4W_h1FX8

Weapon Class overhauls combat by adding weapons and trinkets with interactive abilities that can be used in combination to make different builds

Report bugs and suggest features in the comments


WEAPONS

weapons

TRINKETS

trinket header

trinket content


MORE INFO

Every weapon can be crafted. And some weapons along with every trinket can be found in chests.

Each item has an in-game ability description. Important 
interactive keywords have brackets, like [Shockwave].

Check your recipe book after crafting sticks to see weapon recipes!


EVERY ITEM ABILITY

Brawl:

Anchor: Falling triggers a [Shockwave] on hit. And is stronger underwater

Executioner's Sword: Attacks on mobs below 50% health gives [Haste] and does a [Shockwave]

Hammer: Attack while falling to launch upward and empower [Shockwaves] on the target. [Interact] to launch upward

Battle Axe: After moving 45 blocks the next attack will [Cleave]

Katar:  Every other attack [Thrusts], can [parry], and empowers the next [Shockwave] on the target

Weighted Bracer: Become immune to knockback. Falling does a weak [Shockwave]

Spring Boots: Attacks give [Jump boost]

Rogue:

Dagger: Can [Sneak strike] unaware enemies. Attacks remove [Poison] to deal bonus damage

Sickle: Attacks [Poison] the target

Scythe: Can [Sneak strike] to gain life and [Vanish] after killing a mob 

Hand Fan: [Interact] to do a whirlwind attack that gives [Invisibility]

Bladed Bracers: Gain [Strength] when leaving [Stealth]

Poison Belt: Attacking [Poisoned] targets sets them on [Fire] and they [Explode] on death

Archer:

Blast Crossbow: Stacks explosives on the target that [Explode] when attacked. Requires blast arrows

Curving Bow: Arrows shot are [Homing] with increased knockback

Throwing Axe: [Interact] to throw, after doing so empower projectiles hitting the target

Automatic Crossbow: When in Off-hand: After moving 25 blocks shoot a [Homing arrow]

Quiver: Every third arrow fired from a bow also shoots a [Homing] arrow

Scout Goggles: Projectile hits from 15 blocks away apply [Glowing] And [Exposed], increasing projectile damage

Duelist:

Rapier: Next attack shortly after a [Parry] [Thrusts] forward

Tachi: [Parries] give this [Strength], with a max level of 3. At max level, attacks [Thrust] and [parry]. Taking damage reduces the level

Gauntlet: Attacks briefly [Parry], successfully doing so [Staggers] the target

Parrying Dagger: When in Off-hand: [Interact] to parry attacks

Sheathed Katana: [Thrust] attacks deal AoE damage

Gladiator Helm: Gain [Haste] while there's a [Staggered] mob nearby

Magic: Adds a new element system where applying two different elements triggers a reaction

Wind Grimoire: [Attack] to fire a gust of [Wind]. [Interact] to spawn a [Wind] cyclone

Flame Grimoire: [Attack] to throw a [Fire] ball. [Interact] to spawn a [Fire] geyser

Frost Grimoire: [Attack] to throw a [Frost] icicle. [Interact] to lob a giant block of [Frost]

Wand: When in Off-hand: After casting a [Spell] shoot a [Fire] ball

Staff: [Attack] to shoot an [Arcane] blast. [Interact] to rain down [Frost] icicles

Halberd: Attacks cast an evoker fang [Spell] beneath the target

Blood Pendant: Ranged [Spells] have no cooldown but cost life

Flying Boots: Briefly gain [Levitation] after casting a [Spell]

Minecraft mod files
weapon_class-1.3.2-forge-1.20.1.jar - Weapon Class 1.3.2 Forge 1.20.1 Uploaded on: 07/11/2025 - 22:10   File size: 1.74 MB
weapon_class-1.3.1-forge-1.20.1.jar - Weapon Class 1.3.1 Forge 1.20.1 Uploaded on: 07/10/2025 - 22:39   File size: 1.73 MB
weapon_class-1.3.0-forge-1.20.1.jar - Weapon Class 1.3.0 Forge 1.20.1 Uploaded on: 07/07/2025 - 00:59   File size: 1.74 MB
weapon_class-1.2.0-forge-1.20.1.jar - Weapon Class 1.2.0 Forge 1.20.1 Uploaded on: 05/26/2025 - 05:08   File size: 1.21 MB
Changelog

1.3.2:

  • Fixed the tachi not working
  • Fixed the Scout goggles description
  • Made it more clear when a mob is staggered

1.3.1:

  • Fixed an issue where non iron Battle axes didn't work

1.3.0:

  • Revamped the rogue class weapons and added an indicator when stealthed
  • Weapons added: Hammer and Battle axe for brawl. Automatic Crossbow for archer. Scythe for rogue. Tachi for duelist
  • Added trinkets which can be found in structure chests only. There are 2 trinkets per class
  • Many general improvements
  • Fixed many bugs

This looks really cool. I think a good thing to do would be some high risk/high reward weapons. (Maybe like a barbarian weapon class.)

It's not that difficult, try using a variable, string and player_persistent (I know this because I'm doing a somewhat ambitious project, an RPG mod with classes, exclusive items for classes, randomly generated dugeons, modifiable attributes with XP, etc., without using any Java code)

cool, i am working on a big rpg server full custom map and terrain that goes up to 1000 blocks up or down, i am looking, and trying to make/get somme big mods on there for like weapons, dungeons, magic stuff, creatures, ingame ranks like kings or knights and all that stuff your even gonna have a life time, with seasonal times... so if your interested i would gladly help you and get somme of your mods on this server,( if you want, no pressure)

I will release an alpa version soon, I did not put it on the server for Minecraft 1.21.4 (more versions in the official release) to test if the mod will really help on the server and I warn you I only do it for versions of Minecraft that mcreator has properly without plugins (1.21.1 and 1.21.4)

I will release an alpa version soon, I did not put it on the server for Minecraft 1.21.4 (more versions in the official release) to test if the mod will really help on the server and I warn you I only do it for versions of Minecraft that mcreator has properly without plugins (1.21.1 and 1.21.4)

I will release an alpa version soon, I did not put it on the server for Minecraft 1.21.4 (more versions in the official release) to test if the mod will really help on the server and I warn you I only do it for versions of Minecraft that mcreator has properly without plugins (1.21.1 and 1.21.4)

I will release an alpa version soon, I did not put it on the server for Minecraft 1.21.4 (more versions in the official release) to test if the mod will really help on the server and I warn you I only do it for versions of Minecraft that mcreator has properly without plugins (1.21.1 and 1.21.4)

Dude, everything bugged out, I only did it once, then the internet went down and when I came back I sent several comments, if there is someone in moderation, delete the extra comments but don't ban me please

holy cow, looks epic!, congrats for winning the mod of the week!!

Hey, i saw the trailer and i love the textures, i would like some advices for my futur mod :

How did you make the bow pulling animation ? I believe most ppl here doesnt know and i would like to :)