Horde night type mod, but with stronghold/base to end it

Started by DrLovejuice on

Topic category: Mod ideas exchange

Last seen on 17:25, 26. May 2020
Joined May 2020
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Horde night type mod, but with stronghold/base to end it
Wed, 08/12/2020 - 05:49 (edited)

Hello all,

I have no modding or coding experience. Mcreator seems very intuitive, and may be possible to create this. I'm unsure if possible or not though. Or the best way to go about it. If anyone knows of a mod like this, or wants to take this idea and run with it, please let me know

 

So I was thinking of an idea on how to make vanilla Minecraft have a bit more to it, and a bit more something to do for friends who normally do not play Minecraft (neither do I really) without loosing core game or going overboard with it.

Basically, the idea is have a "horde-night", sort of like the raids that are already in the game, but just refined a bit. I'm just not sure if already been done before, or what variables exist to be used to control this.

But, have a horde-night, say once every (x) day cycles, but ONLY start if a player is within a certain number of blocks from the "home-base"/stronghold.

Strongholds would be a structure generated on chance, and contain mobs and a boss mob.

Once the players kill the boss mob, then all remaining mobs in structure die (just as clean up really) and the horde/raid nights end.

 

Could this be done essentially all with just If-Then statements? I'm not sure what the limitation on the variables are.

If- player within 10 blocks of structure1 ; then- activate raid function

Overarching raid function:

If- raid function activated ; then- raid happens once every (x) cycles

If- mob boss (x) is killed ; then- raid happens (0 times) every (x) cycles ; And- mobs (or entire structure maybe?) structure1 = dead?? lol

I think with this format, it would be self-repeating whenever a player comes within x blocks of any other spawned "structure1"

 

As I said, I have no knowledge of this stuff, just an idea of what may be something a bit extra to-do from base game. Also don't know if mod exists like this already. Let me know your thoughts!!

Edited by DrLovejuice on Wed, 08/12/2020 - 05:49
Last seen on 17:25, 26. May 2020
Joined May 2020
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Should reiterate- This would…
Sat, 05/23/2020 - 17:02

Should reiterate-

This would be a raid/horde that attacks a player's base

Not sure how that would work, maybe by claimed beds like the vanilla game does for a raid with villagers?

I know that there's mods for a horde-night / wave defend type of gameplay. But I like things that have purpose/end goals or objectives to them.

This could be taken a bit further ofcourse- different structure bases that are different level of difficulty fro waves/bosses. Different/new mob types. Maybe even throw in an event in the off-chance of 2 structures being spawned near each other, and they battle it out.

(if structure1 within 10 blocks structure 2 ; then- ??? not sure)

I think making AI Factions that battle player and others is probably a bit too far/complex (at least for me) and starts to go into RPG realms.

Last seen on 21:56, 11. Aug 2020
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I'm sad no one replied to…
Sat, 08/08/2020 - 02:08

I'm sad no one replied to your question.  The idea you have is literally what I'm trying to implement now.  I have large numbers of specialized mobs (modifications to zombies and skeletons) that spawn at night, and only on the surface, and then pursue the player when detected.  I am looking in to getting the mobs to seek out and attack the players next.  My goal was to keep the vanilla minecraft experience while providing just a tad more threat of danger at night.  Should be easy for people to avoid if they're careful.  Will give a ton of excitement if you want to do a tower-defense type situation, or dive right in to battle.

https://mcreator.net/forum/64545/time-day-spawning

Would like to know if you ever found any help for your idea elsewhere.  My mod is created for a personal server for some friends, but I'm happy to share it with the wider community when it's done.