Models for armor

Started by Juplicate on

Topic category: Help with modding (Java Edition)

Last seen on 00:16, 29. Jun 2022
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Models for armor

I want to make some custom models for my armor. I want it to have horns on it, how would I do that? 

 

   TY in advance.

Last seen on 04:35, 17. Jan 2021
Joined Sep 2019
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Blockbench
Tue, 06/02/2020 - 14:47

Blockbench

Last seen on 04:35, 17. Jan 2021
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Modded entity, make sure to…
Tue, 06/02/2020 - 14:48

Modded entity, make sure to follow UV mappings. If you get any rendering issues let me know, my first custom modeled armor was not good lmao.

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So I make my helmet as an…
Tue, 06/02/2020 - 14:49

So I make my helmet as an entity? Then how do I apply it as an armor?

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In Blockbench, you are going…
Tue, 06/02/2020 - 14:51

In Blockbench, you are going to need a player model to model off of. There are some good plugins for that (CEM Template Loader), but I believe Blockbench already has some vanilla entities models to base off of. Yes, make your helmet as a modded entity in Blockbench (.java format). Then in MCreator import the model and UV mapping.

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How do I get a player model…
Tue, 06/02/2020 - 18:50

How do I get a player model to model off of? I will adapt the helmet to the player's head

Last seen on 19:53, 2. Jun 2021
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how can i even export java…
Sat, 07/11/2020 - 04:02

how can i even export java from blockbench ? i just cant see any options... (still using techne lol)... im having problems with custom armors because on MCreator you can only select 1 'mother' piece per armor part, so if my helmet for example have more than 1 element, those extra elements must be child from the main piece (that will be select on the armor part on Mcreator), however techne wont generate entity java with pieces (child), i tried to manually fix the code but failed...