Topic category: Help with Minecraft modding (Java Edition)
Hi. I am trying to make a block that infects the neighbor block and then that block repeats the process. I succeeded, but the blocks aren't "real", meaning that if a player interacts with an infected block it will turn back into the old block. I found a forum with the exact same problem. But the Block Procedure was coded, instead of using actual procedures, so I didn't get my answer. I commented, but then realised that it was very old and that I was not likely going to get a response. So I came to this point. Here is the procedure that I'm using.
https://drive.google.com/file/d/1SY5eX3oZsxcwFGQhTAZWvQcXc9WFoTRq/view?usp=sharing
I'm new to procedures, so if someone explains how to fix it is it possible that they could also provide a picture?
Not on my PC right now, can you send a image of your procedure?
I can try... here it is.
https://drive.google.com/file/d/1SY5eX3oZsxcwFGQhTAZWvQcXc9WFoTRq/view
This is what I am using right now
which mod element calls your procedure?
do not use the client random tick display trigger as it only runs on the client-side, causing unexpected errors with these types of procedures.