Started by
KillerPlaying29
on
Topic category: User side tutorials
Hello, I just signed up and I need advice from a pro. I would like to do a procedure that would arrange for the immediate end of the dragon to kill my world so that my world can be transformed into a world with the flexibility of hardcore. sorry for the mistakes i'm not with america or anything. Would that be possible, then ???
i'm sorry but i don't understand what your trying to do, maybe try typing it again.
i want to make a procedure that turn on hardcore mode of my world after i beat the enderdragon
Understand ???
yesssssss
logic variable global_map is_hdc,is_dead
when player dead:
if is_hdc:
is_dead set to true
when player join:
if is_dead:
kill player
@thesupermodder I don't think they mean turning the world into hardcore mode by making you unable to respawn, but simply making the difficulty harder after beating a boss (like in Terraria)
You could do this by having a global variable called hardcoremode. Once the enderdragon is beaten (I think you could use a "when entity dies" trigger and then check if it's the enderdragon), set the variable to true.
And now that you have this variable it's up to you how to use it! :)
You could for example add a very strong mob that has a procedure "If hardcoremode = false, do: despawn provided entity" bound to the "on entity spawn" trigger
i mean hardcore mode not hard difficulty
cau you gave me a picture about that procedure pls
why do you need a picture?