On procedures of the block use on block collision, if get entity x velocity or y velocity is different from 0 or equal to 0 do damage, remeber setting a low tick rate of the block, the normal being 10 ticks per second will damage you a lot in an instant, remeber also to allow the block to be able to tick
On procedures of the block use on block collision, if get entity x velocity or y velocity is different from 0 or equal to 0 do damage, remeber setting a low tick rate of the block, the normal being 10 ticks per second will damage you a lot in an instant, remeber also to allow the block to be able to tick
z velocity* not y
ugh
Can you show me that?
i dont understand by words... Im from Russia ":)
when entity collided with block and when entity walks on block
Thats not what im talking about.
remember that the blockbounds are not over 1.5
What are you talking about then
make damage to player if hes moving, or not move.
I need to make one block that will need to move, but the second one will require to stand still.
idk what your talking about