Started by
ShAdOw112
on
Topic category: Help with MCreator software
I know it sounds strange but it would make me easier to create procedures. Example: If: get item from armor slot [3] of Event/target entity ≠ [custom_helmet], do:
if: Has Event/target entity [custom_sword], do: remove 1 [custom_sword] from Event/target entity inventory.
Edited by ShAdOw112 on Sat, 06/13/2020 - 13:44
There is a “not” procedure that you can put in front of some procedure blocks. Will that help? Basically, with that procedure it does the “do” section if the condition if not met.
If: Not: get block at x y z = dirt
Do: something
It does the something only if it is NOT dirt.
But in fact that's how it suppose to be. Check if it isn't dirt and then do action.
If I remember correctly, to check that it isn't is generally =! (or !=, cant remember which ones is exactly)