My minecraft mod Cavecraft: Cave Update.

Started by McModded1.14 on

Topic category: Minecraft mod ideas exchange

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My minecraft mod Cavecraft: Cave Update.
Fri, 05/29/2020 - 00:52 (edited)

I have thought Minecraft needed a cave update so I did it instead. Also any ideas that aren’t to advanced I read in here might be added to the mod. 

Edited by McModded1.14 on Fri, 05/29/2020 - 00:52
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Here is what I know for sure…
Thu, 06/11/2020 - 18:22

Here is what I know for sure that I can add for 1.4:

- stalactites and stalagmites

- custom stone textures since I want my textures to be as original as possible. 
- custom ore textures and ores: diamonds or any other material inside of different stone types.

- New structures and revamping existing structures.

- trading system for mobs that works properly.

- new mobs and redoing existing mobs.

- updating every texture.

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I will release the first…
Thu, 06/11/2020 - 18:23

I will release the first beta once I have added enough for one beta

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I will add cyclops’s and…
Thu, 06/11/2020 - 18:27

I will add cyclops’s and they will be like 5 blocks tall and use a club to attack I think also they will hopefully have multiple attacks if I can :)

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I figured out how to make…
Thu, 06/11/2020 - 23:29

I figured out how to make items render on custom models!!!!!!!!!!!!!!!!!!!!!!!!

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It took forever
Thu, 06/11/2020 - 23:29

It took forever

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I used the zombie model then…
Thu, 06/11/2020 - 23:47

I used the zombie model then edited it in blockbench and it can wear armor and hold gear :) also in Cavecraft 1.4 thanks to me figuring it out, mobs from Cavecraft: Cave Update will be able to hold gear

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Unfortunately I lost the…
Mon, 06/22/2020 - 17:20

Unfortunately I lost the models. But the good news is I am currently updating to 1.15 it might take a few hours though depending on how long it takes to build all the structures I have planned. Also when Mcreator supports 1.16 I will update to 1.16 since in 1.15 there are no forge mods I know about that improve the nether except in 1.16 the nether already looks good. Lastly I have been working on upgrade infernal a lot between today and yesterday it is coming along pretty well and I will only add mobs after 1.16 is supported 

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Bummer to hear, keep it up!👌😁
Mon, 06/22/2020 - 17:22

Bummer to hear, keep it up!👌😁

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Currently I am adding trades…
Mon, 06/22/2020 - 17:45

Currently I am adding trades for cavemen. The models isn't that bad since I can make new ones except they might not work with items. But I got items to work for cavemen! So I can add professions to cavemen. Also I will add two guide books for loading a world to show the trades. 

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I just figured out how to…
Mon, 06/22/2020 - 17:48

I just figured out how to make cavegrass blocks work like farmland just like in 1.12!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Also I have been editing…
Mon, 06/22/2020 - 17:49

Also I have been editing every texture and you should see how many texture files there are.

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Also glowshrooms will have a…
Mon, 06/22/2020 - 18:13

Also glowshrooms will have a better model

same with the other fungi I added

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Along with overhauling…
Mon, 06/22/2020 - 18:58

Along with overhauling structures and cavemen I am also making a better system for harvesting the plants in my mod. I will achieve this by making the plants have stages of growth.