Started by
Den44x
on
Topic category: Help with MCreator software
Hello there, I made a 3d armor model, loaded it in mcreator , fixed arms animations and everything looked fine until I put the helmet on ...
Any idea what caused this?
I believe arms looked something like that before I fixed the animation, is that the problem?
Edited by Den44x on Wed, 07/08/2020 - 16:31
How did you fix it?
It was all about textures, I painted the helmet layer when It should've been empty. There are texture parts that should be avoided.
Could you elaborate on this? I'm having the exact same problem.
That's how your texture is supposed to look like, the avoid space is mostly for second layer, on custom objects you don't rly have that second layer, so if you paint over the wrong parts they will be shown incorrectly above your model
http://imgur.com/a/EUPwNsM
In case it doesn't work in the post above
Thanks, i was painting all over that Avoid Area, I'll give this a try today.