Started by
Fredzik
on
Topic category: Help with Minecraft modding (Java Edition)
Issue description
Hi! Since MCreator added possibility to add animated arms for custom modeled armor I wanted to make one. I started making Samurai Armor. Here's how it looks in Blockbench:
Model is fine. Every main groups of cubes are meant to be used as player body parts: headwear - helmet, body - chestplate, right/left arm - arms. But I encountered something bad. In the editor model is set to north, should render on player properly (mask on face, chest front on body etc.). But... this is how it looks in Minecraft:
MCreator element editor:
Edited by Fredzik on Thu, 07/16/2020 - 16:38
when you import from blockbench into mcreator, there's always some tweaking required if your model is not a standard biped armor. try moving the arms around in blockbench to see if it moves relatively in mcreator.
also, don't add rotations on the main body part groups, they will get lost.
Ok, thank you for the tip
if you still can't get the positions correct you can link a pastebin of your model java file here and maybe I or someone can help you
Ok, one more thing. How exactly should I do switch the places of groups/cubes? The code is here. If I won't get help I will share it to Pastebin too.
without importing and testing your model without any textures, i can see that you added -180 degrees rotation to the helmet and body, and the arms are inverted. you'll need to redo those parts without rotations.
Ok, thanks for the info
Well, everything is fine except one thing... Arms are still rendering wrong - one arm is not showing at all and one is still far away from player model
the pivot points of your arms are inverted. left arm pivot point is attached to the right side, right arm pivot point attached to the left side.
ok
Thx, changed pivot points and it worked. But one arm is still not showing up
Here's the code of the remade model:
it looks okay to me, which arm isn't showing? if its the right arm, try removing that arm completely, duplicate the left arm and flip X the duplicate
i deleted your right_arm and made a duplicate of left_arm and flip X on the duplicate. used a blank white texture, this is the result:
Thank you so much! I will try it
Still missing right arm... deleted it, duplicated left arm and flipped X, not working :/ Can you give me the code of the model you fixed? I think I'm just an idiot and don't know how to do it. Better I will use your model.