[Solved, I think] "override motion vector" block is buggy

Started by PopcatCookie on

Topic category: Help with Minecraft modding (Java Edition)

Joined Jan 2025
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[Solved, I think] "override motion vector" block is buggy
Thu, 08/14/2025 - 20:00 (edited)

How exactly does the "attempt to override motion vector" procedure block work ? In some cases it works, in others it doesn't. I made a dash ability with a keybind and the procedure block works without any problem, but when I want to use it in a procedure executed when an entity spawns, it doesn't...

Are there any conditions for it to work ? Is that a client-side/server-side problem ? (I'm using 2023.2 and I can't upgrade to latest version because there is no 1.19.2 in 2024 version of MCreator.)

Edited by PopcatCookie on Thu, 08/14/2025 - 20:00
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I think I figured it out: if…
Thu, 08/14/2025 - 19:55

I think I figured it out: if it's an entity, it must be done on server-side. If it's a player, it must be done on client-side.

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I think I figured it out: if…
Mon, 09/01/2025 - 14:17

I think I figured it out: if it's an entity, it must be done on server-side. If it's a player, it must be done on client-side.

How do i make my code run server-side/client-side? i know the wait block makes it run server-side, but i have no idea how to make sure it runs client-side. my Attempt to override motion vector block runs for the user and entities, but not other players (as we've established). The block is not within a wait block (there are wait blocks in the procedure but nothing that could affect the override motion block, and it runs via a keybind press trigger. Other uses that use item right-click triggers also do not work, none of them do.

This seems like a big issue and I am very surprised it has not been fixed (or a proper solution has been found) as it affects most combat/pvp-related mods.