Started by
PopcatCookie
on
Topic category: Help with Minecraft modding (Java Edition)
How exactly does the "attempt to override motion vector" procedure block work ? In some cases it works, in others it doesn't. I made a dash ability with a keybind and the procedure block works without any problem, but when I want to use it in a procedure executed when an entity spawns, it doesn't...
Are there any conditions for it to work ? Is that a client-side/server-side problem ? (I'm using 2023.2 and I can't upgrade to latest version because there is no 1.19.2 in 2024 version of MCreator.)
Edited by PopcatCookie on Thu, 08/14/2025 - 20:00
I think I figured it out: if it's an entity, it must be done on server-side. If it's a player, it must be done on client-side.
This block "attempts" to override, sometimes it may not be able to override
How do i make my code run server-side/client-side? i know the wait block makes it run server-side, but i have no idea how to make sure it runs client-side. my Attempt to override motion vector block runs for the user and entities, but not other players (as we've established). The block is not within a wait block (there are wait blocks in the procedure but nothing that could affect the override motion block, and it runs via a keybind press trigger. Other uses that use item right-click triggers also do not work, none of them do.
This seems like a big issue and I am very surprised it has not been fixed (or a proper solution has been found) as it affects most combat/pvp-related mods.