VERSION 11.2 AVAILABLE NOW!!
Useful Information:
- Curios API and Just Enough Items required for the latest version
- The 1.20.1 version works on both Forge and NeoForge
- The 1.20.4 version is for NeoForge only, not Forge!
- More mod versions available on CurseForge
Overview
Better Tools and Armor is not just another overpowered toolpack mod. It aims to overhaul Minecraft's progression system by extending it past Netherite and adding more player choice, all while encouraging exploration.
Many new ores and resources are added, each of which spawning in unique locations.
Every tool/armor-set in the mod is designed to have a unique feel to it. For example, Sapphire tools can freeze your opponents!
On top of all this, BT+A adds a whole heap of other features designed to fit well into Survival Minecraft, with a kind of vanilla-plus feel to them. Check out the Images Tab (on CurseForge), and the Knowledge Base (Google Doc) for more information!
Major Additions
As of v11.0, Better Tools and Armor adds:
- Over 480 new Items, Over 200 of which are Crystallite-related
- Over 100 new Blocks
- 6 new Ores
- Over 20 new Tool Sets
- Over 30 new Armor Sets
- 16 different upgrades for EVERY Crystallite Tool and Armor piece, each with a special effect
- 20 different Charms, for use with the Curios API Charm Slots
- 85 new Advancements
- 10 new Potions, including 4 new Potion Effects
- 9 new Enchantments, including Smelting Touch for Pickaxes
- 2 new uses for the Luck Effect
- A new Bow with 16 different upgrades!
- A new type of Ranged Weapon: Magic Staffs
- A new Tool Type: Daggers
- A new Villager Profession: The Jeweller
Latest Features
Version 11.1 [The Archery Update] adds:
- ADDED CRYSTALLITE BOWS - A new powerful bow, with 16 different upgrades, has been added!
- STAFF ENCHANTMENTS - Magic Staffs now have 2 new enchantments, making them even more powerful!
- REWORKED WEAPONS - Many weapons in the mod have had their secondary effects re-worked!
- IMPROVED VISUALS - Frozen Mobs now appear inside a giant Ice block!
- DYNAMIC TOOLTIPS - More information is displayed about enchanted items, and items with secondary effects.
Knowledge Base
https://docs.google.com/document/d/1jKztQ1YEpPErusHkFUMrI3bDu6pMo10PE7mQgh6YHh0/edit?usp=sharing
This Google Doc contains everything there is to know about all features in version 11.1 of the mod, if you need to know anything specific such as item stats.
Also, feel free to use Better Tools and Armor in any modpacks you may create!
**Version 11.2 Patch Notes [The Handy Update]**
**New Stuff:**
- Added Bark item, which drops when stripping any log. Bark can be used to un-strip logs. This includes any logs from other mods.
- Added Wooden Armor, crafted using Bark.
- Added 2 new advancements relating to Bark and Wooden Armor.
- The player's hand now swings when using a Warden or Guardian Staff.
- The player's hand now swings when using various Crystallite tools' right-click effects.
- Added stonecutting recipes to turn Metallic Trapdoors back into full Blocks.
- Winged Boots now have a similar effect to Sky-Crystallite Boots, protecting from all falls less than 5 blocks.
**Crystallite Changes:**
- Various Crystallite tools' right-click effects can now be used while the tool is in the player's off-hand.
- Netherite- and Nether Diamond-Crystallite Shovels and Hoes no longer drain durability or go on cooldown when their effects are used in Creative Mode.
- Shortened the cooldown times and reduced durability costs of all Amethyst-Crystallite tool effects.
- Sky-Crystallite Boots now only prevent fall damage for falls up to 8 blocks, no matter what.
- Sky-Crystallite Boots now deal correct fall damage for falls above 8 blocks, instead of reduced damage.
- Winged Boots are now crafted exclusively using Sky-Crystallite Boots, rather than any upgrade.
- Winged Boots are now valid for the 'Low Gravity' advancement.
- Winged Boots now make the correct sound when equipped.
- Reverted Crystallite Cluster sparkling sound effect to how it was before, to display correct subtitles.
- Fixed a bug where the hitbox of Crystallite Cluster Air was visible.
- Fixed a bug where using Smelting Touch and a Magnetic Pickaxe could sometimes crash the world.
**Changes to Freezing:**
- Ice Staffs now correctly freeze mobs for a longer time in cold biomes, rather than when *not* in a cold biome. This change only applies to the radius caused by the Ensorcellation enchantment.
- Freezing a mob will now extinguish it.
- Frozen players in Creative mode are no longer slowed, or have an Ice Block display. They simply emit particles now.
- Endermen teleporting while frozen will delete the Ice Block display.
- Flying mobs, such as Phantoms, are now slowed while Frozen.
- Frozen mobs will now fall much slower.
- Fixed a bug with Ice Blocks shown on Frozen mobs, where the block would stay visible indefinitely.
Older versions' patch notes can be found on CurseForge.
Looks pretty great, but I would avoid putting licensed music in your mod since you most likely don't have the rights to use it in this way.