VERSION 11.3 AVAILABLE NOW!!
Useful Information:
- Curios API and Just Enough Items required for the latest version
- The 1.20.1 version works on both Forge and NeoForge
- The 1.20.4 version is for NeoForge only, not Forge!
- More mod versions available on CurseForge
Overview
Better Tools and Armor is not just another overpowered toolpack mod. It aims to overhaul Minecraft's progression system by extending it past Netherite and adding more player choice, all while encouraging exploration.
Many new ores and resources are added, each of which spawning in unique locations.
Every tool/armor-set in the mod is designed to have a unique feel to it. For example, Sapphire tools can freeze your opponents!
Crystallite is the largest feature in the mod. Found underground, similarly to Amethyst Geodes, Crystallite can be used to craft equipment which is more powerful than Netherite! Every piece of Crystallite gear can be upgraded in 16 different ways, to gain a special ability.
Each upgrade is part of a set, which has a theme based on the material it is crafted with. Some upgrades make gear more powerful, while others extend its utility. The choice is yours!
On top of all this, BT+A adds a whole heap of other features designed to fit well into Survival Minecraft, with a kind of vanilla-plus feel to them. Check out the Images Tab (on CurseForge), and the Knowledge Base (Google Doc) for more information!
Major Additions
As of v11.3, Better Tools and Armor adds:
- Over 500 new Items, Over 200 of which are Crystallite-related
- Over 120 new Blocks
- 6 new Ores
- Over 20 new Tool Sets
- Over 30 new Armor Sets
- 16 different upgrades for EVERY Crystallite Tool and Armor piece, each with a special effect
- 20 different Charms, for use with the Curios API Charm Slots
- 85 new Advancements
- 10 new Potions, including 4 new Potion Effects
- 9 new Enchantments, including Smelting Touch for Pickaxes
- 2 new uses for the Luck Effect
- A new Bow with 16 different upgrades!
- A new type of Ranged Weapon: Magic Staffs
- A new Tool Type: Daggers
- A new Villager Profession: The Jeweller
Latest Features
Version 11.3 [The Signs Update] adds:
* METAL SIGNS - New variants of Sign and Hanging Sign, using the **20 colours** of Metallic blocks in the mod!
* PARITY WITH BIG SIGNS - Metal Signs can be crafted to/from One-Line Signs in my other mod, Big Signs
Version 11.2 [The Handy Update] added:
- BARK ITEM - Stripping a log now gives Bark, which can be used to un-strip the log.
- WOODEN ARMOR - Crafted with Bark, this is a new early-game armor set.
- IMPROVED VISUALS - Many right-click effects in the mod now swing the player's hand!
- OFF-HAND SUPPORT - Many tools with right-click effects are now usable in the player's off-hand.
Version 11.1 [The Archery Update] added:
- ADDED CRYSTALLITE BOWS - A new powerful bow, with 16 different upgrades, has been added!
- STAFF ENCHANTMENTS - Magic Staffs now have 2 new enchantments, making them even more powerful!
Knowledge Base
https://docs.google.com/document/d/1u0gJM7IIQ_boWV--UdzknDmtJYV69HZHpsCPYuU5OKw/edit?usp=sharing
This Google Doc contains everything there is to know about all features in version 11.2 of the mod, if you need to know anything specific such as item stats. I'll update it to v11.3 soon.
Also, feel free to use Better Tools and Armor in any modpacks you may create!
**Version 11.3 Patch Notes \[The Signs Update]**
- Added Metal Signs and Metal Hanging Signs for every colour of Metal Building Block
- This is for parity with my other mod, Big Signs, which adds One-Line variants of these signs
- Metal Signs can be crafted one-to-one with One-Line Metal Signs from Big Signs
- Download Big Signs here: https://www.curseforge.com/minecraft/mc-mods/big-signs
- Added stonecutting recipes to change coloured Metal Walls back into their respective blocks.
- Changed some of the colour names of the Metallic blocks, to match Big Signs.
- Re-ordered Metallic blocks in the Creative inventory, to match Big Signs.
- Fixed a bug where the Prismarine-Crystallite Hoe could turn any block into Farmland, if Aquaculture was installed.
- Prismarine-Crystallite Hoe now tills fully-moisturised Farmland in a 3x3 area, and this still works if the right-clicked block is already Farmland.
- Mobs in their dying animation can no longer be frozen. This would previously cause ice blocks to linger in the world forever after the mob disappeared.
Looks pretty great, but I would avoid putting licensed music in your mod since you most likely don't have the rights to use it in this way.