Ability to control mob's swimming behavior to that of a water mob/more mob AI bases

Started by SilverRalph64 on

Topic category: Feature requests and ideas for MCreator

Last seen on 15:08, 18. Mar 2021
Joined Oct 2019
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Ability to control mob's swimming behavior to that of a water mob/more mob AI bases

So I want to make a fish mob, right?

And even after i set everything to "Water Mob", "no drowning", etc. there is no way to control swimming function.

Right now it's either the mob has no ability to swim and it sinks to the bottom, or, when you add "Mob swims in water" as an AI behavior, it floats at the top.

So it would be great if there was a way to fix this, and allow the mob to swim under the water like a fish mob or dolphin. 

If this is too hard, maybe could the Fish mobs' AI be added as an AI base?

Last seen on 21:35, 2. Jan 2021
Joined Mar 2020
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hi I have the same problem…
Fri, 07/17/2020 - 10:00

hi I have the same problem as you :( Do you have a solution ??

Last seen on 02:40, 4. Jan 2022
Joined Jun 2021
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Swims in Water but with a…
Fri, 07/09/2021 - 20:17

Swims in Water but with a condition

 

If Entity's Y is >= 60

  • Return False

Else

  • Return True
Last seen on 10:05, 19. Apr 2024
Joined Mar 2021
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Hi, sorry not clear how you…
Fri, 07/30/2021 - 09:55

Hi, sorry not clear how you fixed it ?

Can you send me an image of the procedure ?

thank you