costum block model texture doesnt work

Started by FyrfyX8 on

Topic category: Help with Minecraft modding (Java Edition)

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costum block model texture doesnt work

i wanna make a block that kooks like a cat but the textueres are wrong. how can i fix that?

how can i fix that?

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Are you sure you imported…
Mon, 07/27/2020 - 15:57

Are you sure you imported the textures and selected them in the mob creator correctly? Usually, after importing, you will still have to select the mob texture in the living entity creator tab.

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but it isnt a living enterty…
Mon, 07/27/2020 - 18:44

but it isnt a living enterty is a block

 

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Still, after importing the …
Mon, 07/27/2020 - 23:16

Still, after importing the .json block, it should have opened a window for you to select the texture of your block.

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Sorry I didn't read it right…
Mon, 07/27/2020 - 23:58

Sorry I didn't read it right I thought it was a real cat :P, but either way the same thing applies for blocks. You have to select their textures as well.

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but i have select the…
Tue, 07/28/2020 - 10:27

but i have select the texture but it doesnt work.

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Make sure the .json file has…
Wed, 07/29/2020 - 19:02

Make sure the .json file has the correct name for the texture. If you used block bench, make sure the texture name in block bench is the name of the actual texture file, and make sure the UV map uses the same name for the model as the project setting name, and export it to that exact name.

So,

Project's file name=UV map's model name=actual filename

Project's texture name = actual texture file's name

Import the .png then import the .json and select the texture.

When you make the mod element block, make sure you use the cutout_mipped option instead of solid. I don't know why, exactly, but this seems to be important and since I started doing it for blocks that aren't strict cubes, I haven't had any further texture problems.

 

I hope this helps solve your issue!

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I forgot to mention, make…
Wed, 07/29/2020 - 19:07

I forgot to mention, make sure the UV map and texture have the same dimensions. If the texture is 64x32, the map should be 64x32, and vice-a-versa.