Started by
DaRealHerobrine
on
Topic category: Feature requests and ideas for MCreator
I think they should add the ability to use mobs and effects in the procedure to get an advancement. Currently, you can't actually do that. I want to make an advancement for finding a brown mooshroom, and one for using milk to cancel out any effect.
Oh, I'd also like to see this for structures, too!
Just use the "if player has 1 to 1 (item) in inventory" block to trigger an advancement for finding a brown mushroom. As for any of your other possible achievement methods, you can create custom procedures to trigger any advancement. You aren't limited to the trigger builder provided with the advancement element. Just use the "custom trigger" block instead, then go and make your own procedure, and award the player the advancement when a specific event happens.
Ah, ok. But to be clear, I didn't say brown mushroom. I was referring the brown MOOSHROOM, a mob that only spawns when a regular mooshroom gets struck by lightning.
Thanks for the info!